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Volatile Wound

Spell

Volatile Wound

Arcane

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Instant castTen yards

Strikes an enemy with Arcane energy, inflicting 67.1707 Arcane damage and increasing all damage taken by 5% for 8 sec.

Volatile Wound

Tooltip

Strikes an enemy with Arcane energy, inflicting 67.1707 Arcane damage and increasing all damage taken by 5% for 8 sec. This effect stacks.

When Volatile Wound expires, a Nether Zone is created.

How it works

Its aura procs every time its trigger condition is met.

Volatile Wound is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 67.1707.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 5.

What it does

Volatile Wound is an Arcane spell with an instant cast, a range of 10 yards and effects that last 8 sec. When cast it deals Arcane damage (base value 67.1707) and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range10 yards (Ten yards)
Cast timeInstant
Duration8 sec
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 67.1707
Effect #2Apply Aura (6)
Aura type id 87
Value: 5
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Volatile Wound appears in: 1 boss encounter.

Boss encounters

  • Tichondrius in The Nighthold
    Journal section: The Nightborne > Felsworn Spellguard
    Encounter creatures: TichondriusRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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