Tooltip
Strikes an enemy with Arcane energy, inflicting 67.1707 Arcane damage and increasing all damage taken by 5% for 8 sec. This effect stacks.
When Volatile Wound expires, a Nether Zone is created.
How it works
Its aura procs every time its trigger condition is met.
Volatile Wound is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 67.1707.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 5.
What it does
Volatile Wound is an Arcane spell with an instant cast, a range of 10 yards and effects that last 8 sec. When cast it deals Arcane damage (base value 67.1707) and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Duration | 8 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 67.1707 |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 5 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Volatile Wound appears in: 1 boss encounter.
Boss encounters
- Tichondrius in The Nighthold
Journal section: The Nightborne > Felsworn Spellguard
Encounter creatures: TichondriusRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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