Tooltip
Additional paints are created when your Inscription skill is 600 or higher.
May also create Sorcerous Water and Earth.
Cooldown resets daily.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
War Paints is built from 3 client effects, applied in this order:
- Effect 1 is effect type 157, which the datamine does not name. Its base value is 4.
- Effect 2 is Dummy (effect type 3). Its base value is 4.
- Effect 3 is Dummy (effect type 3). Its base value is 600.
What it does
War Paints is a spell with a 1.5 sec cast, no range (it targets the caster) and a 1 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Cooldown | 1 sec |
| Global cooldown | None |
| Effect #1 | Effect 157 Value: 4 Misc value: 58150 Item id 112377 |
| Effect #2 | Dummy (3) Value: 4 |
| Effect #3 | Dummy (3) Value: 600 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Reagents
Used by
Where is this spell used?
War Paints appears in: 1 skill line and 1 spell that casts it.
Skill lines
- Inscription, learned on reaching the required level or rankSkill line
Spells that cast it
- Unlearn Inscription Recipes - Draenor Inscription Not Learned (DNT)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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