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War Paints

Spell

War Paints

Physical

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3.5 secSelf Only

May also create Sorcerous Water and Earth.

War Paints

Tooltip

May also create Sorcerous Water and Earth.

How it works

It works on charges (charge category 1531); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here.

War Paints is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 157, which the datamine does not name. Its base value is 10.
  2. Effect 2 is Dummy (effect type 3). Its base value is 3.
  3. Effect 3 is Dummy (effect type 3). Its base value is 24.

What it does

War Paints is a spell with a 3.5 sec cast and no range (it targets the caster). The client files the whole spell under the discovery mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time3.5 sec
ChargesCharge category id 1531 (charge count not in the datamine)
MechanicDiscovery
Effect #1Effect 157
Value: 10
Misc value: 58150
Item id 112377
Effect #2Dummy (3)
Value: 3
Effect #3Dummy (3)
Value: 24

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Reagents

Used by

Where is this spell used?

War Paints appears in: 1 skill line.

Skill lines

  • Inscription, skill 700Skill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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