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War Stomp

Spell

War Stomp

Physical

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2.5 sec3 sec cooldownSelf Only

Stomps the ground with demonic fervor, inflicting Physical damage and stunning enemies for 2 sec.

War Stomp

Tooltip

Stomps the ground with demonic fervor, inflicting Physical damage and stunning enemies for 2 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

War Stomp is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 9 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 300. Its area radius is 9 yards.
  3. Effect 3 is effect type 226, which the datamine does not name.

What it does

War Stomp is a Physical spell with a 2.5 sec cast, no range (it targets the caster), a 3 sec cooldown and effects that last 2 sec. When cast it applies an aura in a 9 yard radius and deals Physical damage (base value 300) in a 9 yard radius. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2.5 sec
Cooldown3 sec
Global cooldownNone
Duration2 sec
MechanicStunned
Effect #1Apply Aura (6)
Aura type id 12
Radius: 9 yards
Effect #2School Damage (2)
Value: 300
Radius: 9 yards
Effect #3Effect 226
Misc value: 350019

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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