Tooltip
Restore health to an ally and grant them a Ward of Salvation for 8 sec.
While Ward of Salvation persists, the caster's healing grants absorb in addition to healing.
When the Ward expires, it explodes inflicting Holy damage equal to the remaining absorb to all enemies, split evenly.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Ward of Salvation is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 42.
- Effect 2 is Heal (effect type 10).
What it does
Ward of Salvation is a Holy spell with an instant cast, a range of 40 yards, a 3 min cooldown and effects that last 8 sec. When cast it applies an aura and heals.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 3 min |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 8 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 42 |
| Effect #2 | Heal (10) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.