Tooltip
The player tears through reality, disorienting them for 2 sec.
How it works
Warp Sickness is built from 2 client effects, applied in this order:
- Effect 1 is Teleport (effect type 252). Its area radius is 15 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Warp Sickness is a spell with an instant cast, a range of 100 yards and effects that last 2 sec. When cast it has a Teleport effect in a 15 yard radius and applies an aura. The client files the whole spell under the disoriented mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 2 sec |
| Mechanic | Disoriented |
| Effect #1 | Teleport (252) Radius: 15 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Warp Sickness appears in: 1 boss encounter.
Boss encounters
- Skolex, the Insatiable Ravener in Sepulcher of the First Ones
Journal section: Retch
Encounter creatures: SkolexRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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