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Warp Sickness

Spell

Warp Sickness

Physical

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Instant castVision Range (AOI)

The player tears through reality, disorienting them for 2 sec.

Warp Sickness

Tooltip

The player tears through reality, disorienting them for 2 sec.

How it works

Warp Sickness is built from 2 client effects, applied in this order:

  1. Effect 1 is Teleport (effect type 252). Its area radius is 15 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12.

What it does

Warp Sickness is a spell with an instant cast, a range of 100 yards and effects that last 2 sec. When cast it has a Teleport effect in a 15 yard radius and applies an aura. The client files the whole spell under the disoriented mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration2 sec
MechanicDisoriented
Effect #1Teleport (252)
Radius: 15 yards
Effect #2Apply Aura (6)
Aura type id 12

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Warp Sickness appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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