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Whirling

Spell

Whirling

Physical

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Instant castTwo-Hundred Yard Range

The sonic forces left by Ka'roz's passage inflict 227.152 Physical damage to the target and spins them around in place very rapidly.

Whirling

Tooltip

The sonic forces left by Ka'roz's passage inflict 227.152 Physical damage to the target and spins them around in place very rapidly. All players near the victim suffer 454.305 Physical damage each second.

How it works

Whirling is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 200 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 395. Its area radius is 200 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 227.152. Its area radius is 200 yards.

What it does

Whirling is a Physical spell with an instant cast, a range of 200 yards and effects that last 5 sec. When cast it applies an aura with the stunned mechanic in a 200 yard radius, applies an aura in a 200 yard radius and deals Physical damage (base value 227.152) in a 200 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration5 sec
Effect #1Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 200 yards
Effect #2Apply Aura (6)
Aura type id 395
Misc value: 1037
Radius: 200 yards
Effect #3School Damage (2)
Value: 227.152
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Whirling appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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