Tooltip
Harlan hurls a dagger at a player, inflicting 18 Physical damage and 3.5 Physical damage every 1 sec for 3 sec.
How it works
Whirling Dagger is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 18.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3.5 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 3 times over the full 3 sec (10.5 base in total).
What it does
Whirling Dagger is a Physical spell with a 1 sec cast, a range of 100 yards and effects that last 3 sec. When cast it deals Physical damage (base value 18) and applies an aura with the bleeding mechanic every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1 sec |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 18 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 3.5 Mechanic: Bleeding Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Whirling Dagger appears in: 1 boss encounter.
Boss encounters
- Harlan Sweete in Freehold
Encounter creatures: Harlan SweeteDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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