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Whirling Dagger

Spell

Whirling Dagger

Physical

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1 secVision Range (AOI)

Harlan hurls a dagger at a player, inflicting 18 Physical damage and 3.5 Physical damage every 1 sec for 3 sec.

Whirling Dagger

Tooltip

Harlan hurls a dagger at a player, inflicting 18 Physical damage and 3.5 Physical damage every 1 sec for 3 sec.

How it works

Whirling Dagger is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 18. It jumps to up to 5 targets.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3.5 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 3 times over the full 3 sec (10.5 base in total). It jumps to up to 5 targets.

What it does

Whirling Dagger is a Physical spell with a 1 sec cast, a range of 100 yards and effects that last 3 sec. When cast it deals Physical damage (base value 18) jumping to up to 5 targets and applies an aura with the bleeding mechanic every 1 sec jumping to up to 5 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time1 sec
Duration3 sec
Effect #1School Damage (2)
Value: 18
Chain targets: 5
Effect #2Apply Aura (6)
Aura type id 3
Value: 3.5
Mechanic: Bleeding
Period: every 1 sec
Chain targets: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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