Tooltip
Harlan hurls a dagger at a player, inflicting 18 Physical damage and 3.5 Physical damage every 1 sec for 3 sec.
How it works
Whirling Dagger is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 18. It jumps to up to 5 targets.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3.5 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 3 times over the full 3 sec (10.5 base in total). It jumps to up to 5 targets.
What it does
Whirling Dagger is a Physical spell with a 1 sec cast, a range of 100 yards and effects that last 3 sec. When cast it deals Physical damage (base value 18) jumping to up to 5 targets and applies an aura with the bleeding mechanic every 1 sec jumping to up to 5 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1 sec |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 18 Chain targets: 5 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 3.5 Mechanic: Bleeding Period: every 1 sec Chain targets: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.