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White Water

Spell

White Water

Physical

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Shaman

Instant castSelf Only

Your critical heals have 215% effectiveness instead of the usual 200%.

White Water

Tooltip

Your critical heals have 215% effectiveness instead of the usual 200%.

How it works

White Water is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 50. Its base value is 15.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 200.

What it does

White Water is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 50
Value: 15
Misc value: 8
Effect #2Apply Aura (6)
Aura type id 4
Value: 200

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

White Water appears in: 1 talent.

Talents

  • White Water for Shaman (Elemental, Enhancement, Restoration)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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