Spell
White Water
Physical
Your critical heals have 215% effectiveness instead of the usual 200%.
Tooltip
Your critical heals have 215% effectiveness instead of the usual 200%.
How it works
White Water is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 50. Its base value is 15.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 200.
What it does
White Water is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 50 Value: 15 Misc value: 8 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 200 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
White Water appears in: 1 talent.
Talents
- White Water for Shaman (Elemental, Enhancement, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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