Tooltip
Charges in a targeted direction, bleeding targets within the path for Physical damage then slashes wildly, bleeding targets for Physical damage.
How it works
Its dispel type is client id 11.
- Effect 1 is School Damage (effect type 2). Its base value is 900.
What it does
Wild Charge is a Physical spell with an instant cast and a range of 100 yards. When cast it deals Physical damage (base value 900). The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | School Damage (2) Value: 900 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.