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Wild Magic

Spell

Wild Magic

Arcane

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1.5 secSelf Only

Fires many magic pellets, inflicting 9.59981 Arcane damage to enemies of the explosion and knocking them back.

Wild Magic

Tooltip

Fires many magic pellets, inflicting 9.59981 Arcane damage to enemies of the explosion and knocking them back.

How it works

Wild Magic is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec, 8 times over the full 4 sec. It triggers Wild Magic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec, 8 times over the full 4 sec. It triggers Wild Magic.

What it does

Wild Magic is an Arcane spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 4 sec. When cast it applies an aura every 0.5 sec. It also casts Wild Magic (record #216097) and Wild Magic (record #216105).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast time1.5 sec
Duration4 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 0.5 sec
Trigger spell: Wild Magic
Effect #2Apply Aura (6)
Aura type id 23
Period: every 0.5 sec
Trigger spell: Wild Magic

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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