Tooltip
Fires many magic pellets, inflicting 9.59981 Arcane damage to enemies of the explosion and knocking them back.
How it works
Wild Magic is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec, 8 times over the full 4 sec. It triggers Wild Magic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec, 8 times over the full 4 sec. It triggers Wild Magic.
What it does
Wild Magic is an Arcane spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 4 sec. When cast it applies an aura every 0.5 sec. It also casts Wild Magic (record #216097) and Wild Magic (record #216105).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 0.5 sec Trigger spell: Wild Magic |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 0.5 sec Trigger spell: Wild Magic |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.