How it works
Wild Magic is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 56.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 27. It scales with 1 times spell power.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 25. It scales with 1 times spell power.
What it does
Wild Magic is an Arcane spell with an instant cast, a range of 100 yards and effects that last 45 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 45 sec |
| Effect #1 | Apply Aura (6) Aura type id 56 Misc value: 31252, 8 |
| Effect #2 | Apply Aura (6) Aura type id 27 Spell power coefficient: 1 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 25 Spell power coefficient: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.