Tooltip
Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (318.7% of Spell Power) Nature damage and then an additional (180% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is Energize (effect type 30).
What it does
Wild Mushroom is a Nature spell with an instant cast and a range of 40 yards. When cast it restores a resource.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Energize (30) Misc value: 8 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.