Tooltip
Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (318.7% of Spell Power) Nature damage and then an additional (180% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit.
How it works
It works on charges (charge category 1372); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Wild Mushroom is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Wild Mushroom.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Wild Mushroom is a Nature spell with an instant cast, a range of 40 yards and effects that last 1 sec. When cast it applies an aura. It also casts Wild Mushroom (record #88751).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1372 (charge count not in the datamine) |
| Duration | 1 sec |
| Proc chance | Always |
| Effect #1 | Trigger Spell (64) Misc value: 1000 Trigger spell: Wild Mushroom |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wild Mushroom appears in: 1 talent.
Talents
- Wild Mushroom for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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