Tooltip
The Prototype of Renewal summons a herd of wild beasts to trample players, inflicting 20 Physical damage to players in the path and knocking them back.
How it works
Wild Stampede is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 175.
What it does
Wild Stampede is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 20).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 20 |
| Effect #2 | Effect 144 Value: 175 Misc value: 75, 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wild Stampede appears in: 1 boss encounter.
Boss encounters
- Prototype Pantheon in Sepulcher of the First Ones
Journal section: Stage Three: Pantheon of Death > Prototype of Renewal; Stage Two: Sin and Seed > Prototype of Renewal
Encounter creatures: Prototype of Absolution, Prototype of War, Prototype of Renewal, Prototype of DutyRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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