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Wild Swings

Spell

Wild Swings

Physical

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1 sec7 sec cooldownSelf Only

Attacks rapidly, inflicting Physical damage in a cone in front of the caster.

Wild Swings

Tooltip

Attacks rapidly, inflicting Physical damage in a cone in front of the caster.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Wild Swings is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 4 times over the full 4 sec. It triggers Wild Swings.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 50.

What it does

Wild Swings is a spell with a 1 sec cast, no range (it targets the caster), a 7 sec cooldown and effects that last 4 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Wild Swings (record #283901).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1 sec
Cooldown7 sec
Global cooldownNone
Duration4 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Wild Swings
Effect #2Apply Aura (6)
Aura type id 61
Value: 50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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