Tooltip
Spin rapidly, striking all nearby enemies for 4 Physical damage every 1 sec.
How it works
Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown.
Wild Swings is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 4 times over the full 4 sec. It triggers Wild Swings.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 50.
What it does
Wild Swings is a spell with a 1 sec cast, no range (it targets the caster), a 15 sec cooldown and effects that last 4 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Wild Swings (record #395842).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Cooldown | 15 sec |
| Category cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Wild Swings |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.