Spell
Wild Synthesis
Physical
Grove Guardians, Efflorescence, and your other summons heal for 30% more.
Tooltip
Grove Guardians, Efflorescence, and your other summons heal for 30% more.
How it works
Wild Synthesis is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 157. Its base value is 30.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 30.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 30.
What it does
Wild Synthesis is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 157 Value: 30 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: 30 |
| Effect #3 | Apply Aura (6) Aura type id 108 Value: 30 Misc value: 22 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wild Synthesis appears in: 2 talents.
Talents
- Wild Synthesis for Druid (Balance, Feral, Guardian, Restoration)Talent
- Wild Synthesis (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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