Tooltip
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Wind Shear is built from 2 client effects, applied in this order:
- Effect 1 is Interrupt Cast (effect type 68). It applies the interrupted mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 27.
What it does
Wind Shear is a Nature spell with an instant cast, a range of 25 yards, a 6 sec cooldown and effects that last 3 sec. When cast it interrupts spellcasting with the interrupted mechanic and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | Interrupt Cast (68) Mechanic: Interrupted |
| Effect #2 | Apply Aura (6) Aura type id 27 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.