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Wind Shear

Spell

Wind Shear

Nature

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Instant cast6 sec cooldownTwenty-Five yards

Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.

Wind Shear

Tooltip

Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Wind Shear is built from 2 client effects, applied in this order:

  1. Effect 1 is Interrupt Cast (effect type 68). It applies the interrupted mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 27.

What it does

Wind Shear is a Nature spell with an instant cast, a range of 25 yards, a 6 sec cooldown and effects that last 3 sec. When cast it interrupts spellcasting with the interrupted mechanic and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range25 yards (Twenty-Five yards)
Cast timeInstant
Cooldown6 sec
Global cooldownNone
Duration3 sec
Effect #1Interrupt Cast (68)
Mechanic: Interrupted
Effect #2Apply Aura (6)
Aura type id 27
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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