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Wind Up

Spell

Wind Up

Physical

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2 secVision Range (AOI)

Winds up and fixates a player, inflicting 1.5 Physical damage every 0.2 sec to players within 3.5 yards for 6 sec.

Wind Up

Tooltip

Winds up and fixates a player, inflicting 1.5 Physical damage every 0.2 sec to players within 3.5 yards for 6 sec.

How it works

Wind Up is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 128. It triggers Wind Up.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 472.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Wind Up.

What it does

Wind Up is a spell with a 2 sec cast, a range of 100 yards and effects that last 8 sec. When cast it applies an aura. It also casts Wind Up (record #469675) and Wind Up (record #465127).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time2 sec
Duration8 sec
Effect #1Apply Aura (6)
Aura type id 128
Trigger spell: Wind Up
Effect #2Apply Aura (6)
Aura type id 472
Effect #3Trigger Spell (64)
Trigger spell: Wind Up

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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