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Wind Up

Spell

Wind Up

Physical

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1.5 secCombat Range

Physical spell.

Wind Up

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 30.

What it does

Wind Up is a Physical spell with a 1.5 sec cast and a range of 5 yards. When cast it deals Physical damage (base value 30).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast time1.5 sec
Effect #1School Damage (2)
Value: 30

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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