Tooltip
The enemy target withers away, inflicting 10 Nature damage immediately and 5 Nature damage every 3 sec for 21 sec. The target's is also reduced by 10%.
How it works
Its dispel type is client id 3.
Wither is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. Its area radius is 100 yards. It ticks every 3 sec, 7 times over the full 21 sec (35 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 80. Its base value is -10. Its area radius is 100 yards.
What it does
Wither is a Nature spell with a 1.5 sec cast, a range of 40 yards and effects that last 21 sec. When cast it deals Nature damage (base value 10) in a 100 yard radius, applies an aura in a 100 yard radius every 3 sec and applies an aura in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.5 sec |
| Duration | 21 sec |
| Dispel type | Dispel type id 3 |
| Effect #1 | School Damage (2) Value: 10 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 5 Radius: 100 yards Period: every 3 sec |
| Effect #3 | Apply Aura (6) Aura type id 80 Value: -10 Misc value: -2 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
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Comments
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