Tooltip
The Prototype of Renewal sows seeds across the battlefield. If their life force is depleted, the seeds burst into a. If they are instead healed to full health, an is released.
How it works
Withering Seeds is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Dummy (effect type 3). Its base value is 30.
What it does
Withering Seeds is a Nature spell with a 3 sec cast and a range of 300 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | 3 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Dummy (3) Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Withering Seeds appears in: 1 boss encounter.
Boss encounters
- Prototype Pantheon in Sepulcher of the First Ones
Journal section: Stage Three: Pantheon of Death > Prototype of Renewal; Stage Two: Sin and Seed > Prototype of Renewal
Encounter creatures: Prototype of Absolution, Prototype of War, Prototype of Renewal, Prototype of DutyRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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