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World In Flames

Spell

World In Flames

Physical

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2 secThree Hundred Yards

Smolderon channels his blazing soul into Emberscar, periodically causing bursts of fire to engulf portions of the arena.

World In Flames

Tooltip

Smolderon channels his blazing soul into Emberscar, periodically causing bursts of fire to engulf portions of the arena. This inflicts 70 Fire damage and applies to all players caught within the blast.

How it works

World In Flames is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 6 per tick. It ticks every 1 sec, 30 times over the full 30 sec (180 base in total).
  2. Effect 2 is Create Area Effect (effect type 179).
  3. Effect 3 is Dummy (effect type 3).
  4. Effect 4 is Dummy (effect type 3).

What it does

World In Flames is a spell with a 2 sec cast, a range of 300 yards and effects that last 30 sec. When cast it applies an aura every 1 sec and has a Create Area Effect effect.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast time2 sec
Duration30 sec
Effect #1Apply Aura (6)
Aura type id 23
Value: 6
Period: every 1 sec
Effect #2Create Area Effect (179)
Misc value: 30478
Effect #3Dummy (3)
Effect #4Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

World In Flames appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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