Spell
Wyvern Sting
Nature
A stinging shot that puts the target to sleep, incapacitating them for 30 sec.
Tooltip
A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Damage will cancel the effect. Usable while moving.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 4. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the asleep mechanic.
What it does
Wyvern Sting is a Nature spell with a 1.5 sec cast, a range of 40 yards, a 45 sec cooldown and effects that last 30 sec. When cast it applies an aura with the asleep mechanic. The client files the whole spell under the asleep mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.5 sec |
| Cooldown | 45 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 30 sec |
| Mechanic | Asleep |
| Dispel type | Dispel type id 4 |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Apply Aura (6) Aura type id 12 Mechanic: Asleep |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.