Tooltip
Zaps nearby players, forcing them into the arena.
How it works
Its aura procs every time its trigger condition is met.
Zap is built from 3 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 80. Its area radius is 45 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1. Its area radius is 45 yards.
- Effect 3 is effect type 165, which the datamine does not name. Its area radius is 45 yards.
What it does
Zap is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it has a Knock Back effect in a 45 yard radius and applies an aura in a 45 yard radius. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Knock Back (98) Value: 80 Misc value: 200 Radius: 45 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 1 Radius: 45 yards |
| Effect #3 | Effect 165 Radius: 45 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.