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Zap

Spell

Zap

Nature

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Instant castSelf Only

Zaps nearby players, forcing them into the arena.

Zap

Tooltip

Zaps nearby players, forcing them into the arena.

How it works

Its aura procs every time its trigger condition is met.

Zap is built from 3 client effects, applied in this order:

  1. Effect 1 is Knock Back (effect type 98). Its base value is 80. Its area radius is 45 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1. Its area radius is 45 yards.
  3. Effect 3 is effect type 165, which the datamine does not name. Its area radius is 45 yards.

What it does

Zap is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it has a Knock Back effect in a 45 yard radius and applies an aura in a 45 yard radius. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration10 sec
Proc chanceAlways
Max stacks10
Effect #1Knock Back (98)
Value: 80
Misc value: 200
Radius: 45 yards
Effect #2Apply Aura (6)
Aura type id 4
Value: 1
Radius: 45 yards
Effect #3Effect 165
Radius: 45 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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