Tooltip
Unleashes an arc of electricity at a player, inflicting 12.5 Nature damage and then jumping to additional nearby enemies within 3 yards.
How it works
Zap is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 12.5. It jumps to up to 5 targets.
- Effect 2 is Dummy (effect type 3). Its base value is 3.
What it does
Zap is a Nature spell with a 3 sec cast and a range of 30 yards. When cast it deals Nature damage (base value 12.5) jumping to up to 5 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 3 sec |
| Effect #1 | School Damage (2) Value: 12.5 Chain targets: 5 |
| Effect #2 | Dummy (3) Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.