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Zap

Spell

Zap

Nature

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3 secMedium Range

Unleashes an arc of electricity at a player, inflicting 12.5 Nature damage and then jumping to additional nearby enemies within 3 yards.

Zap

Tooltip

Unleashes an arc of electricity at a player, inflicting 12.5 Nature damage and then jumping to additional nearby enemies within 3 yards.

How it works

Zap is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 12.5. It jumps to up to 5 targets.
  2. Effect 2 is Dummy (effect type 3). Its base value is 3.

What it does

Zap is a Nature spell with a 3 sec cast and a range of 30 yards. When cast it deals Nature damage (base value 12.5) jumping to up to 5 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range30 yards (Medium Range)
Cast time3 sec
Effect #1School Damage (2)
Value: 12.5
Chain targets: 5
Effect #2Dummy (3)
Value: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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