Tooltip
Trigger a Zen Pulse around an ally. Deals (165.4% of Spell Power) damage to all enemies of the target. The ally is healed for (160% of Spell Power) per enemy damaged.
Zen Pulse triggers a second time at 80% effectiveness if cast on targets with Enveloping Mist.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Zen Pulse is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). It scales with 1.6538 times spell power. Its area radius is 8 yards.
What it does
Zen Pulse is a Nature spell with an instant cast, a range of 40 yards and a 30 sec cooldown. When cast it deals Nature damage in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Dispel type | Dispel type id 1 |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Spell power coefficient: 1.6538 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.