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Zephyr

Spell

Zephyr

Physical

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Instant cast0.5 sec cooldownSelf Only

Physical spell.

Zephyr

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Summon (effect type 28). Its area radius is 1 yards.

What it does

Zephyr is a spell with an instant cast, no range (it targets the caster), a 0.5 sec cooldown and effects that last 8 sec. When cast it summons a creature in a 1 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown0.5 sec
Global cooldownNone
Duration8 sec
Effect #1Summon (28)
Misc value: 82885, 2061
Radius: 1 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Zephyr appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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