How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Summon (effect type 28). Its area radius is 1 yards.
What it does
Zephyr is a spell with an instant cast, no range (it targets the caster), a 0.5 sec cooldown and effects that last 8 sec. When cast it summons a creature in a 1 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 0.5 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Effect #1 | Summon (28) Misc value: 82885, 2061 Radius: 1 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Zephyr appears in: 1 spell that casts it.
Spells that cast it
- ZephyrTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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