Skip to content
Zephyr

Spell

Zephyr

Nature

Advertisement

Instant castSelf Only

Damages, knocks back and slows enemies in a cone and summons a zephyr for 3 sec.

Zephyr

Tooltip

Damages, knocks back and slows enemies in a cone and summons a zephyr for 3 sec.

How it works

Zephyr is built from 4 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 0.0742. Its area radius is 20 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 50. Its area radius is 20 yards.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Zephyr.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 70. Its area radius is 20 yards.

What it does

Zephyr is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it deals Nature damage (base value 0.0742) in a 20 yard radius, has a Knock Back effect in a 20 yard radius and applies an aura in a 20 yard radius. It also casts Zephyr (record #177137).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration3 sec
Effect #1School Damage (2)
Value: 0.0742
Radius: 20 yards
Effect #2Knock Back (98)
Value: 50
Misc value: 200
Radius: 20 yards
Effect #3Trigger Spell (64)
Trigger spell: Zephyr
Effect #4Apply Aura (6)
Aura type id 33
Value: 70
Radius: 20 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Zephyr at Wowhead (opens Wowhead in a new tab)