Tooltip
Dathea slams her empowered fist into her current target with a burst of air, inflicting 100 Physical damage and knocking them back.
Each impact increases the damage and knockback taken by 50% for 55 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Zephyr Slam is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 50.
What it does
Zephyr Slam is a Physical spell with a 1.5 sec cast, a range of 100 yards and effects that last 55 sec. When cast it deals Physical damage (base value 100) and applies an aura. The client files the whole spell under the infected mechanic. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1.5 sec |
| Duration | 55 sec |
| Mechanic | Infected |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | School Damage (2) Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 50 Misc value: 22 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Zephyr Slam appears in: 1 boss encounter.
Boss encounters
- Dathea, Ascended in Vault of the Incarnates
Encounter creatures: Dathea, Ascended, Thunder Caller, Volatile InfuserRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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