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Zephyr Slam

Spell

Zephyr Slam

Physical

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1.5 secVision Range (AOI)

Dathea slams her empowered fist into her current target with a burst of air, inflicting 100 Physical damage and knocking them back.

Zephyr Slam

Tooltip

Dathea slams her empowered fist into her current target with a burst of air, inflicting 100 Physical damage and knocking them back.

Each impact increases the damage and knockback taken by 50% for 55 sec. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Zephyr Slam is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 50.

What it does

Zephyr Slam is a Physical spell with a 1.5 sec cast, a range of 100 yards and effects that last 55 sec. When cast it deals Physical damage (base value 100) and applies an aura. The client files the whole spell under the infected mechanic. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time1.5 sec
Duration55 sec
MechanicInfected
Proc chanceAlways
Max stacks5
Effect #1School Damage (2)
Value: 100
Effect #2Apply Aura (6)
Aura type id 255
Value: 50
Misc value: 22

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Zephyr Slam appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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