Arms Warrior Talents
Arms Warrior talents, row by row
Class Talents 40
Row 1
A balanced combat state that increases the critical strike chance of your abilities by 3%, the critical strike damage of your abilities by 3%, and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
A defensive combat state that reduces all damage you take by 15% and all magic damage you take. When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. Lasts until canceled.
Row 2
Movement speed increased by 5%.
Connected from Battle Stance
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
Connected from Battle Stance
Blasts all enemies for (235.7% of Attack Power) Physical damage, roots them for 4 sec, and reduces their movement speed by 20% for 10 sec. Generates.][]
Connected from Defensive Stance
Leech increased by 3%.
Connected from Defensive Stance
Row 3
Instantly attack the target, causing (59% of Attack Power) damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Connected from Fast Footwork, War Machine
Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards and resetting the remaining cooldown on Taunt.
Connected from War Machine, Thunder Clap
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Connected from Thunder Clap
Hurls your weapon at an enemy, causing (28.5% of Attack Power) Physical damage and stunning for 4 sec. Also hits 2 additional nearby targets, stunning for 2 sec.
Connected from Leeching Strikes, Thunder Clap
Row 4
Wounds the target, causing (124.6% of Attack Power) Physical damage instantly and an additional (190.5% of Attack Power) Bleed damage over 15 sec.
Connected from Fast Footwork, Impending Victory
Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Connected from Impending Victory
Connected from Impending Victory, Heroic Leap, War Machine
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
Connected from Heroic Leap
When you take any damage, heal for 2.1% of your maximum health. This can only occur once.
Connected from Heroic Leap, Storm Bolt
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least damage from this effect.
Connected from Storm Bolt, Leeching Strikes
Row 5 opens at 8 points spent in Class Talents
Sends a wave of force in a frontal cone, causing (20% of Attack Power) damage and stunning all enemies within 10 yards for 2 sec.
Connected from Rend, Frothing Berserker
Maximum Rage increased by 30.
Connected from Frothing Berserker
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Connected from Pain and Gain, Frothing Berserker
Healing received increased by 3% and all self-healing increased by an additional 10%.
Connected from Pain and Gain
Raise your shield, reflecting the next 2 spells cast on you and reducing magic damage you take by 20% for 5 sec.
Connected from Pain and Gain, Intervene or Interpose
Row 6 opens at 8 points spent in Class Talents
Hurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Hurl your weapon at the enemy, removing any magical immunities and causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Connected from Shockwave, Rend
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Connected from Shockwave
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from and reduce the duration of the next crowd control effect within 5 sec by 50% on group members.
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Connected from Rallying Cry, Shockwave
Causes the targeted enemy to cower in fear while all enemies flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.
Snares all enemies, reducing their movement speed by 70% for 8 sec. Spurs all allies, increasing their movement speed by 30% for 4 sec.
Connected from Rallying Cry, Spell Reflection
Successfully interrupting an enemy increases the damage you deal to them for 10 sec.
Connected from Spell Reflection, Intervene or Interpose
Row 7 opens at 8 points spent in Class Talents
Gain Strength equal to 2% of your Armor.
Connected from Berserker Shout or Fearless, Wrecking Throw or Shattering Throw
Stamina increased by 5% and Armor increased by 5%.
Connected from Honed Reflexes, Intimidating Shout or Piercing Howl
Row 8 opens at 8 points spent in Class Talents
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Connected from Berserker Shout or Fearless, Intimidating Shout or Piercing Howl
Row 9 opens at 23 points spent in Class Talents
Connected from Armored to the Teeth
Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
Connected from Armored to the Teeth, Double Time
The effects of your shouts last 20% longer.
Connected from Double Time, Reinforced Plates
Connected from Reinforced Plates
Row 10 opens at 23 points spent in Class Talents
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Connected from Barbaric Training, Javelineer
While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
Connected from Javelineer, Resonant Voice
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Connected from Crushing Force, Resonant Voice
Row 11 opens at 23 points spent in Class Talents
Connected from Cruel Strikes
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (239.2% of Attack Power) Physical damage instantly and an additional (326.2% of Attack Power) Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing (47% of Attack Power) Physical damage to all targets. All damage dealt reduced beyond targets. Generates 10 Rage.
Connected from Two-Handed Weapon Specialization, Cruel Strikes
Your stances have additional effects. Increases the critical strike damage of your abilities by 3%. When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Connected from Two-Handed Weapon Specialization, Wild Strikes
Your Shout abilities have additional effects. : Grants you an additional 3% attack power. : Grants an additional 2% health and duration increased by 3 sec. : Radius increased by 100% : Radius increased by 100%. : Cooldown reduced by 15 sec.
Connected from Wild Strikes
Arms Talents 36
Row 1
A vicious strike that deals (520.1% of Attack Power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Row 2
Overpower the enemy, dealing (385.6% of Attack Power) Physical damage. Generates.
Connected from Mortal Strike
Your attacks have a chance to make your next Condemn cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Connected from Mortal Strike
Row 3
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Fight through the pain, ignoring 50% of damage taken for 12 sec or until damage has been prevented.
Connected from Overpower
Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
Connected from Sudden Death
Row 4
Damage from Rend has a chance to generate 5 Rage.
Connected from Fueled by Violence or Ignore Pain
Overpower has 2 charges and deals 15% more damage.
Connected from Fueled by Violence or Ignore Pain
Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
Connected from Die by the Sword
If Cleave or Whirlwind hits 3 or more targets you also Slam your primary target. This Slam deals 50% additional damage.
Connected from Die by the Sword
Row 5 opens at 8 points spent in Arms Talents
You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost. This effect applies even if that ability's Rage cost has been reduced to zero.
Connected from Improved Overpower, Bloodsurge
Smash the ground and shatter the armor of all enemies within 1.5 yds, dealing (306.3% of Attack Power) Physical damage and increasing damage you deal to them by 30% for 10 sec. Deals reduced damage beyond 8 targets. Generates.
Connected from Improved Overpower, Improved Execute
Critical strike damage of your abilities is increased by 10%.
Connected from Improved Execute, Fervor of Battle
Row 6 opens at 8 points spent in Arms Talents
Slam has a 10% increased chance to trigger Tactician.
Slam's Rage cost is reduced by 25%.
Connected from Tactician
Overpower deals 15% additional damage to targets below 35% health.
Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
Connected from Tactician
Overpower and Slam damage increased by 5% and critical strike damage increased by 5%. Critical strike chance of Slam and Overpower increased by 5%.
Connected from Tactician, Colossus Smash
Colossus Smash generates 15 Rage.
Colossus Smash grants 6 stacks of Sweeping Strikes.
Connected from Colossus Smash
Mortal Strike, Cleave, and Execute damage increased by 5% and critical strike damage increased by 5%.
Connected from Impale, Colossus Smash
Strikes all enemies in front of you for (232.8% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets. Inflicts Rend on all targets
Connected from Impale
Secondary targets take an additional 20% damage from Sweeping Strikes.
Connected from Impale
Row 7 opens at 8 points spent in Arms Talents
Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
Connected from Overpowering Finish or Mass Execution, Brute Force or Efficiency
Overpower's impact causes a seismic wave, dealing (140% of Attack Power) damage to all enemies in a yd line around your target. Deals reduced damage beyond 5 targets. Dreadnaught benefits from all effects that modify Overpower's damage.
Connected from Overpowering Finish or Mass Execution, Strength of Arms
Execute inflicts Deep Wounds on the target. Causes the target to suffer (145.5% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Connected from Strength of Arms
Colossus Smash immediately grants 1 use of Sudden Death.
Connected from Just Warming Up or Broad Strokes
Condemn is usable on targets below 35% health.
Connected from Sharpened Blades
Connected from Powerful Momentum, Cleave, Sharpened Blades
Row 8 opens at 20 points spent in Arms Talents
Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
Connected from Dreadnaught, Martial Prowess, Deep Wounds
Become an unstoppable storm of destructive force, striking all nearby enemies for Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Generates 5 Rage on each strike.
Throws a whirling weapon at your target that chases nearby enemies, inflicting Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Enemies damaged by Ravager take 50% additional damage from your Bleeds for 12 sec. Generates 10 Rage each time it deals damage.
Connected from Massacre, Deep Wounds, Tactical Edge or Crushing Combo
Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
Connected from Massacre, Collateral Damage
Row 9 opens at 20 points spent in Arms Talents
Tactician has a 5% increased chance to trigger.
Connected from Bloodborne
Your abilities have a 5% increased chance to critically strike targets affected by Rend. Mortal Strike inflicts Rend on targets below 35% health. Deep Wounds lasts 33% longer.
Connected from Bladestorm or Ravager, Bloodborne
Connected from Critical Thinking, Bladestorm or Ravager
Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal (276% of Attack Power) additional Physical damage per stack.
Connected from Critical Thinking
Row 10 opens at 20 points spent in Arms Talents
Overpower has a chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
Connected from Bloodletting, Master Tactician
Mortal Strike and Slam critical strikes inflict Deep Wounds at 100% effectiveness. Causes the target to suffer (145.5% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Connected from Bloodletting, Executioner's Precision
Connected from Fatality, Executioner's Precision
Row 11 opens at 20 points spent in Arms Talents
Your single target melee abilities have a chance to upgrade Slam to Heroic Strike. All modifiers and talents that affect Slam also affect Heroic Strike.
Colossus 14
Row 1
Unleash a series of precise and powerful strikes against your target, dealing damage to it, and (1232.4% of Attack Power) damage to enemies of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
Row 2
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
Connected from Demolish
Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
Connected from Demolish
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
Connected from Demolish
Row 3
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
Connected from Demolish
Row 4
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
Connected from Martial Expert
Colossal Might increases the damage of your Overpower and Execute by 3% per stack.
Connected from Colossal Might
Damage prevented by each use of Ignore Pain is increased by 30%.
When your health is brought below 35%, you gain a Second Wind, healing you of your max health over 2 sec. This effect cannot occur more than once.
Connected from Boneshaker or Earthquaker
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
Connected from Decimator
Row 5
Mortal Strike and Slam damage increased by 25%. Cleave and Whirlwind damage increased by 15%. Shield Slam generates an additional 4 Rage. Revenge and Execute Rage cost reduced by 10.
Connected from One Against Many or Arterial Bleed
Mortal Strike critical strikes grant an additional stack of Colossal Might.
Connected from Tide of Battle
You deal 5% more damage and take 5% less damage. Size increased by 5%.
Connected from No Stranger to Pain or Veteran Vitality
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
Connected from Cut to the Bone
Row 6
Enemies affected by Demolish take more damage from you and deal less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish. Colossal Might stacks up to 10 times.
Connected from Precise Might, Practiced Strikes, Mountain of Muscle and Scars, Celeritous Conclusion
Slayer 14
Row 1
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing (840.4% of Attack Power) Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
Row 2
Every 3 Slayer's Strikes you gain Sudden Death. Bladestorm's total duration is unchanged. Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
Connected from Slayer's Dominance
Connected from Slayer's Dominance
Charge increases your movement speed by 70% for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Connected from Slayer's Dominance
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
Connected from Slayer's Dominance
Row 3
You heal for 15% of damage dealt by Sudden Death.
Connected from Imminent Demise
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
Connected from Overwhelming Blades
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage.
Connected from Relentless Pursuit or Vicious Agility
Executioner's duration is increased by 6 sec.
Connected from Violent Euphoria
Row 4
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
Connected from Death Drive
When Cleave hits 3 or more targets via Improved Whirlwind you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for (771.9% of Attack Power) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Connected from Culling Cyclone or Brutal Finish
Overpower and Execute damage increased by 15%.
Connected from Fierce Followthrough or Opportunist
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
Connected from Deadly Focus
Row 5
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have. You can use Pummel and Storm Bolt while Bladestorming. Bladestorm damage increased by 20%.
Connected from Reap the Storm, Show No Mercy, Slayer's Malice, Unhinged
Best Arms Warrior builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Arms Warrior players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Arms Warrior tree, and tallied what they actually run. 300 decoded loadouts feed this section. Loadouts last read October 14, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 3041
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CcEASWsDSHNyPDXnbxuIhH3ZdDzMzsMzMmZAAAAMMNMzYGLMzMzwYmZAAAAAMWmZAZxYZbgNwAmhJkZwGwMWMLjhlZ2GgZGAmZYA - Build 2 Against build 1 it takes Wrecking Throw, Powerful Momentum and Battlelord and skips Fast Footwork, Overpowering Finish and Martial Prowess. Load in calculator
CcEASWsDSHNyPDXnbxuIhH3ZdDzMzsMzMmZAAAAMMGmZYssYmZmhxMzAAAAAYsMzADMW2GYDMgZYAmBbAzYxsMDWmZbAmZAYmhBA - Build 3 Against build 1 it takes Shattering Throw and Resonant Voice and skips Shockwave and Crushing Force. Load in calculator
CcEASWsDSHNyPDXnbxuIhH3ZdDzMzsMzMmZAAAAMMNMzYGLbmZmZgZmBAAAAwYZmBkFjltB2ADYGmQmBbAzYZsMGWmZbAmZAYmhBA
59 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 70 talents in a full loadout. They include Armored to the Teeth, Avatar, Battlefield Commander, Bladestorm, Bloodletting, Bounding Stride, Colossus Smash and Cruel Strikes, plus 51 more.
The ladder is split on Overpowering Finish (49%), Cleave (46%), Martial Prowess (45%), Battlelord (57%), Bloodsurge (60%) and Fervor of Battle (40%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Rarely taken but still seen on the ladder: Collateral Damage (10%), No Stranger to Pain (10%), Overwhelming Rage (10%), Thunder Clap (9%), Fearless (5%) and Fierce Followthrough (5%).
Hero tree split: Colossus 73% and Slayer 27%.
3v3 Arena: 100 top players, best rating 2961
No identical build is run by more than 4 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
CcEASWsDSHNyPDXnbxuIhH3ZdjZmZmFzMmZGAAAghphxYmZhZmZGzYmZAAAAAMWmZgJMW2GYDMgZYCZGsBMjlxyALzsNAzMAYGGA - Build 2 Against build 1 it takes Second Wind, Crushing Force and Javelineer and skips Barbaric Training, Rumbling Earth and Resonant Voice. Load in calculator
CcEASWsDSHNyPDXnbxuIhH3ZdjZmZmFzMmZGAAAghphZGzYhZmZGGzMDAAAAgxyMDMhxy2AbgBMDTIzgNgZsYWGYZmtBYmBgZGGA - Build 3 Against build 1 it takes Bloodsurge, Second Wind, Shattering Throw and Overpowering Finish and skips Fervor of Battle, Cleave, Barbaric Training and Rumbling Earth. Load in calculator
CcEASWsDSHNyPDXnbxuIhH3ZdDzMzsMzMmZAAAAMMNMzYGLbmZmZgZmBAAAAwYZmBkFjltB2ADYGmQmBbAzYZsMGWmZbAmZAYmhBA
54 talents are taken by at least 90% of the 100 3v3 Arena players, out of roughly 70 talents in a full loadout. They include Anger Management, Armored to the Teeth, Avatar, Battlefield Commander, Bladestorm, Bounding Stride, Colossus Smash and Cruel Strikes, plus 46 more.
The ladder is split on Battlelord (48%), Cleave (48%), Overpowering Finish (48%), Martial Prowess (43%), Bloodsurge (58%) and Fervor of Battle (42%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Rarely taken but still seen on the ladder: Wrecking Throw (10%), Fearless (8%), Master Tactician (6%), Earthquaker (5%), One Against Many (3%) and Fatality (2%).
Hero tree split: Colossus 68% and Slayer 32%.
Battleground Blitz: 100 top players, best rating 2770
- Build 1 Load in calculator
CcEASWsDSHNyPDXnbxuIhH3ZdDzMzsMzwMDAAAghxwYMjFmZmZMjZmBAAAAwYZmBGWMW2mFzsMsZYYmZGbYmBbAzYxsMzwyMbDmZmZAYmhBA - Build 2 Against build 1 it takes Second Wind and skips Rumbling Earth. Load in calculator
CcEASWsDSHNyPDXnbxuIhH3ZdDzMzsMzwMDAAAghphZGzYhZmZGGzMDAAAAgxyMDMZxYZbWMzywmhhZmZajmZwGwMWMLzMsMz2gZmZGAmZYA - Build 3 Against build 1 it takes Bloodborne, Dreadnaught and Second Wind and skips Massacre, Rumbling Earth and Critical Thinking. Load in calculator
CcEASWsDSHNyPDXnbxuIhH3ZdDzMzsMzMzYAAAAMMNMzYGLMzMzwYmZAAAAAMWMDMZxYZbWMzywmhhZmZajmZwGwMWMLzMsMz2gZmZGAmZYA
55 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 84 talents in a full loadout. They include Armored to the Teeth, Avatar, Bladestorm, Colossus Smash, Cruel Strikes, Die by the Sword, Double Time and Executioner's Precision, plus 47 more.
The ladder is split on Vicious Agility (50%), Relentless Pursuit (49%), Overpowering Finish (54%), Martial Prowess (55%), Bloodborne (57%) and Cleave (37%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Vicious Agility (50%) against Relentless Pursuit (49%); Berserker Shout (78%) against Fearless (15%).
Rarely taken but still seen on the ladder: Collateral Damage (9%), Fierce Followthrough (9%), Brutal Finish (6%), Earthquaker (6%), One Against Many (6%) and Crackling Thunder (5%).
Hero tree split: Colossus 80% and Slayer 20%.
Where the brackets disagree: Vicious Agility is run by 86% in Solo Shuffle but 50% in Battleground Blitz; Relentless Pursuit is run by 49% in Battleground Blitz but 14% in Solo Shuffle. Pick the loadout from the bracket you queue for.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).