Fury Warrior Talents
Fury Warrior talents, row by row
Class Talents 40
Row 1
An aggressive combat state that increases the damage of your auto-attacks by 15%, your auto-attack speed by 3%, and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%. Lasts until canceled.
A defensive combat state that reduces all damage you take by 15% and all magic damage you take. When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. Lasts until canceled.
Row 2
Movement speed increased by 5%.
Connected from Berserker Stance
Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
Connected from Berserker Stance
Blasts all enemies for (235.7% of Attack Power) Physical damage, roots them for 4 sec, and reduces their movement speed by 20% for 10 sec. Generates.][]
Connected from Defensive Stance
Leech increased by 3%.
Connected from Defensive Stance
Row 3
Instantly attack the target, causing (59% of Attack Power) damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Connected from Fast Footwork, War Machine
Leap through the air toward a target location, slamming down with destructive force to deal (23.5% of Attack Power) Physical damage to all enemies within 8 yards and resetting the remaining cooldown on Taunt.
Connected from War Machine, Thunder Clap
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Connected from Thunder Clap
Hurls your weapon at an enemy, causing (28.5% of Attack Power) Physical damage and stunning for 4 sec. Also hits 2 additional nearby targets, stunning for 2 sec.
Connected from Leeching Strikes, Thunder Clap
Row 4
Connected from Impending Victory, Fast Footwork
Restores 6% health every 1 sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec while you are below 35% health. The amount restored increases the closer you are to death.
Connected from Impending Victory
Connected from Impending Victory, Heroic Leap, War Machine
Reduces the cooldown of Heroic Leap by 15 sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
Connected from Heroic Leap
When you take any damage, heal for 2.1% of your maximum health. This can only occur once.
Connected from Heroic Leap, Storm Bolt
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least damage from this effect.
Connected from Storm Bolt, Leeching Strikes
Row 5 opens at 8 points spent in Class Talents
Sends a wave of force in a frontal cone, causing (20% of Attack Power) damage and stunning all enemies within 10 yards for 2 sec.
Connected from Frothing Berserker, Storm of Blood
Maximum Rage increased by 30.
Connected from Frothing Berserker
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Connected from Pain and Gain, Frothing Berserker
Healing received increased by 3% and all self-healing increased by an additional 10%.
Connected from Pain and Gain
Raise your shield, reflecting the next 2 spells cast on you and reducing magic damage you take by 20% for 5 sec.
Connected from Pain and Gain, Intervene or Interpose
Row 6 opens at 8 points spent in Class Talents
Hurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Hurl your weapon at the enemy, removing any magical immunities and causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Connected from Shockwave, Storm of Blood
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Connected from Shockwave
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from and reduce the duration of the next crowd control effect within 5 sec by 50% on group members.
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Connected from Rallying Cry, Shockwave
Causes the targeted enemy to cower in fear while all enemies flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.
Snares all enemies, reducing their movement speed by 70% for 8 sec. Spurs all allies, increasing their movement speed by 30% for 4 sec.
Connected from Rallying Cry, Spell Reflection
Successfully interrupting an enemy increases the damage you deal to them for 10 sec.
Connected from Spell Reflection, Intervene or Interpose
Row 7 opens at 8 points spent in Class Talents
Gain Strength equal to 2% of your Armor.
Connected from Berserker Shout or Fearless, Wrecking Throw or Shattering Throw
Stamina increased by 5% and Armor increased by 5%.
Connected from Honed Reflexes, Intimidating Shout or Piercing Howl
Row 8 opens at 8 points spent in Class Talents
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Connected from Berserker Shout or Fearless, Intimidating Shout or Piercing Howl
Row 9 opens at 23 points spent in Class Talents
Connected from Armored to the Teeth
Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
Connected from Armored to the Teeth, Double Time
The effects of your shouts last 20% longer.
Connected from Double Time, Reinforced Plates
Connected from Reinforced Plates
Row 10 opens at 23 points spent in Class Talents
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
Connected from Barbaric Training, Javelineer
While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
Connected from Javelineer, Resonant Voice
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Connected from Crushing Force, Resonant Voice
Row 11 opens at 23 points spent in Class Talents
Connected from Cruel Strikes
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing (239.2% of Attack Power) Physical damage instantly and an additional (326.2% of Attack Power) Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing (47% of Attack Power) Physical damage to all targets. All damage dealt reduced beyond targets. Generates 10 Rage.
Connected from Dual Wield Specialization, Cruel Strikes
Your stances have additional effects. Increases the critical strike damage of your abilities by 3%. When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Connected from Dual Wield Specialization, Wild Strikes
Your Shout abilities have additional effects. : Grants you an additional 3% attack power. : Grants an additional 2% health and duration increased by 3 sec. : Radius increased by 100% : Radius increased by 100%. : Cooldown reduced by 15 sec.
Connected from Wild Strikes
Fury Talents 38
Row 1
Assault the target in a bloodthirsty craze, dealing (424.2% of Attack Power) Physical damage and restoring 3% of your health. Generates 8 Rage and has a 30% chance to Enrage you.
Row 2
A mighty blow with both weapons that deals a total of Physical damage. Raging Blow has a 25% chance to instantly reset its own cooldown. Generates 12 Rage.
Connected from Bloodthirst
Row 3
Your attacks have a chance to make your next Condemn cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Connected from Raging Blow
Enrage increases your haste by 15% and your movement speed by 10%.
Enrage increases your mastery by 15% and your Leech by 3%.
Connected from Raging Blow
Execute no longer costs Rage and now generates 20 Rage.
Connected from Raging Blow
Row 4
While Enraged, your auto-attacks can no longer miss.
Connected from Sudden Death
Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated.
Connected from Sudden Death, Frenzied Enrage or Powerful Enrage
You take 10% reduced damage while Enrage is active.
Connected from Improved Execute, Frenzied Enrage or Powerful Enrage
Whirlwind generates an additional 1 Rage per target hit. Maximum.
Connected from Improved Execute
Row 5 opens at 8 points spent in Fury Talents
Connected from Focus in Chaos
Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage.
Connected from Enraged Regeneration, Focus in Chaos
Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health.
Connected from Enraged Regeneration
Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown.
Connected from Improved Whirlwind, Warpaint
While Improved Whirlwind is active, Rampage's final strike slams the ground, dealing (372.3% of Attack Power) Physical damage to all enemies of your target. Deals reduced damage beyond 5 targets
Connected from Improved Whirlwind
Row 6 opens at 8 points spent in Fury Talents
Unleash a series of 4 brutal strikes for a total of Physical damage. While Improved Whirlwind is active, Rampage's final strike deals (372.3% of Attack Power) Physical damage to all enemies of your target. Deals reduced damage beyond 5 targets. Enrages you.
Connected from Warpaint, Enraged Regeneration
Row 7 opens at 8 points spent in Fury Talents
Execute inflicts Deep Wounds on the target. Causes the target to suffer (145.5% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Connected from Fresh Meat, Massacre
Connected from Fresh Meat
Connected from Rampage
When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer. If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die. This effect can only occur once every 5 min and if your killer is alive when you sustain fatal damage.
Connected from Rampage
Rampage has a chance to refund a charge of Raging Blow and increase the damage of your next Raging Blow by 20%.
Connected from Rampage
While Enraged, Bloodthirst and Raging Blow deal 5% increased damage.
Connected from Improved Raging Blow
Whirlwind and Thunder Clap deal 50% additional damage when they hit 3 or more targets.
Connected from Rampaging Ruin, Improved Raging Blow
Row 8 opens at 8 points spent in Fury Talents
Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec. Generates.
Connected from Hack and Slash, Scent of Blood, Kill or Be Killed
Row 9 opens at 8 points spent in Fury Talents
Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals (121.5% of Attack Power) Bleed damage over 6 sec and heals you for the damage dealt.
Connected from Spite
Bloodthirst critical strikes restore 3% additional health and increase the damage of Raging Blow by 10% for 4 sec.
Connected from Spite, Scent of Blood
Connected from Cruelty, Hack and Slash
Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown.
Connected from Cruelty
Row 10 opens at 20 points spent in Fury Talents
This extension is doubled if Bloodthirst critically strikes your primary target.
Connected from Cold Steel, Hot Blood, Ragedrinker
Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap.
Connected from Recklessness, Bloodcraze, Ragedrinker
Raging Blow's critical strike chance increased by 5% and critical strike damage increased by 5%.
Connected from Wrath and Fury, Bloodcraze
Row 11 opens at 20 points spent in Fury Talents
Bloodthirst deals 25% increased damage to enemies who are below health.
Connected from Deft Experience
Unleashes your power, dealing Physical damage and an additional (520% of Attack Power) Bleed damage over 4 sec to all enemies. Deals reduced damage beyond 8 targets. Enrages you and generates 20 Rage.
Connected from Frenzy, Deft Experience
Bloodthirst causes your Bleeds to deal 20% additional damage for 8 sec.
Connected from Critical Thinking, Frenzy
When Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by 30% for 6 sec.
Connected from Critical Thinking
Row 12 opens at 20 points spent in Fury Talents
Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 sec.
Connected from Vicious Contempt, Odyn's Fury
Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath. Deals increased damage and deals 20% additional critical strike damage. Deals increased damage and wounds the target to suffer (187.3% of Attack Power) Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
Connected from Bloodborne, Odyn's Fury
Become an unstoppable storm of destructive force, striking all nearby enemies for Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Generates 5 Rage on each strike.
Connected from Bloodborne, Surge of Adrenaline
Row 13 opens at 20 points spent in Fury Talents
Rampage damage increased by 10% and Rampage makes you go Berserk, increasing your Strength by 3% for 8 sec. Multiple applications of Berserk may overlap.
Mountain Thane 14
Row 1
Damaging enemies with Thunder Clap, Revenge, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (232.6% of Attack Power) Nature damage and generating. Lightning Strikes occur 30% more often during Avatar.
Row 2
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 10%, no longer costs Rage, and now generates 8 Rage. Improved Whirlwind, Meat Cleaver, Storm of Blood, and Barbaric Training affect Thunder Clap in addition to Whirlwind.
Connected from Lightning Strikes
Row 3
Lightning Strikes also deal (167.7% of Attack Power) Nature damage to enemies near their target. Damage reduced beyond 5 targets.
Connected from Lightning Strikes
Row 4
Shield Slam damage increased by 15%. Demoralizing Shout reduces damage enemies deal to you by an additional 5%.
Connected from Lightning Strikes
Row 5
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
Connected from Lightning Strikes
Row 6
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Your next Thunder Clap becomes a Thunder Blast that deals (234.3% of Attack Power) Stormstrike damage and generates 2 Rage.
Connected from Crashing Thunder
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
Connected from Ground Current
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
Connected from Storm Surge
Row 7
Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec.
Stamina increased by 5%. Impending Victory increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Impending Victory that healed you in excess of your full health.
Connected from Strength of the Mountain
Row 8
Your attacks trigger Lightning Strikes 30% more often.
Lightning Strikes generate 3 Rage. Revenge and Execute damage increased by 25%.
Connected from Storm Bolts or Storm Shield
Row 9
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Activating Demoralizing Shout grants a charge of Thunder Blast.
Connected from Thunder Blast
Row 10
Lightning Strikes have a chance to make your next 2 Shield Slams have no cooldown, deal 35% increased damage, and generate 2 additional Rage.
Connected from Keep Your Feet on the Ground or Steadfast as the Peaks
During Avatar, Thunder Blast extends Avatar's duration by 2.1 sec.
Connected from Conductivity
Row 11
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
Connected from Flashing Skies or Snap Induction, Gathering Clouds or Thorim's Might, Burst of Power, Capacitance
Slayer 14
Row 1
Your attacks against your primary target have a 25% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing (840.4% of Attack Power) Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
Row 2
Every 3 Slayer's Strikes you gain Sudden Death. Bladestorm's total duration is unchanged. Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
Connected from Slayer's Dominance
Connected from Slayer's Dominance
Charge increases your movement speed by 70% for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Connected from Slayer's Dominance
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
Connected from Slayer's Dominance
Row 3
You heal for 15% of damage dealt by Sudden Death.
Connected from Imminent Demise
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
Connected from Overwhelming Blades
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
When Overpower has its cooldown reset by Tactician, your next Overpower deals 20% additional damage and 20% additional critical damage.
Connected from Relentless Pursuit or Vicious Agility
Executioner's duration is increased by 6 sec.
Connected from Violent Euphoria
Row 4
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
Connected from Death Drive
When Cleave hits 3 or more targets via Improved Whirlwind you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for (771.9% of Attack Power) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Connected from Culling Cyclone or Brutal Finish
Overpower and Execute damage increased by 15%.
Connected from Fierce Followthrough or Opportunist
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
Connected from Deadly Focus
Row 5
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have. You can use Pummel and Storm Bolt while Bladestorming. Bladestorm damage increased by 20%.
Connected from Reap the Storm, Show No Mercy, Slayer's Malice, Unhinged