Holy Priest Talents
Holy Priest talents, row by row
Class Talents 48
Row 1
Increases healing done by Flash Heal and Shadow Mend by 15%.
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.
Consumes the enemy in Holy flames that cause Holy damage and an additional Holy damage over 7 sec.
Row 2
An explosion of holy light around you deals up to Holy damage to enemies and up to healing to allies within range, reduced if there are more than 5 targets.
Connected from Improved Flash Heal
Connected from Improved Flash Heal, Angelic Feather
Increases your Intellect by 3%.
Connected from Angelic Feather, Holy Fire
Lets out a psychic scream, causing all enemies within range to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Connected from Holy Fire
Row 3
Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.
Connected from Holy Nova
Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Connected from Dispel Magic, Holy Nova
Purify additionally removes all Disease effects.
Connected from Dispel Magic
Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players.
Connected from Dispel Magic, Spiritual Guidance
Connected from Spiritual Guidance, Psychic Scream
Increases the amount of damage required to break your Psychic Scream by 25%.
Psychic Scream causes enemies to tremble in place instead of fleeing in fear.
Connected from Psychic Scream
Row 4
Connected from Leap of Faith, Holy Nova
Prayer of Mending and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Connected from Leap of Faith
Potent enough to remove Magic that is normally undispellable.
Connected from Power Infusion, Leap of Faith, Improved Purify
Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.
Connected from Power Infusion
Increases your Stamina by 6%.
Connected from Painful Invocation, Power Infusion
Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic or Mechanical beings. Shares diminishing returns with other disorienting effects.
Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings. This spell shares diminishing returns with other disorienting effects.
Connected from Painful Invocation, Psychic Scream
Call shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec.
Connected from Sheer Terror or Petrifying Scream
Row 5 opens at 8 points spent in Class Talents
Surge of Light occurs up to 50% more often based on your missing mana.
Connected from Surge of Light
Reduces the cooldown of Leap of Faith by 30 sec.
Connected from Body and Soul
Reduces the mana cost of Purify Disease and Mass Dispel by 50% and Dispel Magic by 10%.
Connected from Mass Dispel
Increases the damage and healing of your Holy and Shadow spells by 2%.
Connected from Strength of Resolve, Twins of the Sun Priestess, Mass Dispel
Increases your haste by 3%.
Connected from Strength of Resolve, Mind Control or Dominate Mind
Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.
Connected from Mind Control or Dominate Mind
Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Connected from Psychic Voice or Void Tendrils, Mind Control or Dominate Mind
Row 6 opens at 8 points spent in Class Talents
Connected from Everlasting Light, Move with Grace
20% of Flash Heal or Shadow Mend healing on other targets also heals you.
Connected from Mental Agility, Twin Disciplines, Move with Grace
A word of dark binding that inflicts Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 250% to targets below 50% health. Generates 0 Insanity.
Connected from Twin Disciplines, Dark Enlightenment
Increases your Leech by 2%.
Connected from Dark Enlightenment, False Autonomy, Shackle Horror
Row 7 opens at 8 points spent in Class Talents
Increases maximum health by 35% for 20 sec, and instantly heals you for that amount.
Connected from Inspiration, Binding Heals
After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Connected from Binding Heals, Shadow Word: Death
Shadow Word: Death deals 50% less damage to you.
Connected from Shadow Word: Death
Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.
Connected from Shadow Word: Death, Sanguine Teachings
Row 8 opens at 23 points spent in Class Talents
Reduces the cooldown of Desperate Prayer by 20 sec.
Connected from Desperate Prayer
Casting Flash Heal or Shadow Mend on yourself reduces all damage you take by 10% for 10 sec.
Connected from Twist of Fate, Desperate Prayer
Increases the damage of Mind Flay by 15%.
Connected from Twist of Fate, Fade, Tithe Evasion
Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.
Connected from Fade
Connected from Fade
Row 9 opens at 23 points spent in Class Talents
Increases the maximum health gained from Desperate Prayer by 10%.
Connected from Angel's Mercy
Connected from Protective Light, Angel's Mercy
Reduces all magic damage taken by 3%.
Connected from Protective Light, Mindpierce
Activating Fade removes all snare effects.
Connected from Improved Fade, Spectral Illusion
Row 10 opens at 23 points spent in Class Talents
When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
Connected from Light's Inspiration, Unwavering Will
Increases the healing of your spells by 3%.
Increases the damage of your spells by 3%.
Connected from Spell Warding, Unwavering Will
Increases the range of most spells by 15%.
Connected from Spell Warding, Phantasm
Fade reduces damage you take by 10%.
Connected from Phantasm, Improved Fade
Holy Talents 43
Row 1
Perform a miracle, healing an ally. Cooldown reduced by 6 sec when you cast Flash Heal or Prayer of Healing.
Row 2
Releases miraculous light at a target location, healing up to 5 allies within 10 yds. Cooldown reduced by 6 sec when you cast Prayer of Healing.
Connected from Holy Word: Serenity
Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60%. If the target would die, the Spirit sacrifices itself and restores the target to 40% health. Castable while stunned. Cannot save the target from massive damage.
Connected from Holy Word: Serenity
Chastises the target for Holy damage and stuns them for 4 sec. Cooldown reduced by 4 sec when you cast Smite or Holy Nova.
Connected from Holy Word: Serenity
Row 3
A powerful prayer that heals your target and 4 injured allies within range.
Connected from Holy Word: Sanctify
After Spirit of Redemption expires, you will revive at up to 100% health, based on your healing done during Spirit of Redemption. After reviving, you cannot benefit from Spirit of Redemption for 10 min.
When Guardian Spirit saves the target from death, it does not expire. When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 seconds.
Connected from Guardian Spirit
Holy Word: Chastise stuns the target for 4 sec and is not broken by damage.
Connected from Holy Word: Chastise
Holy Word: Chastise causes your next 2 casts of Holy Fire to be instant, cost no mana, and incur no cooldown. Refreshing Holy Fire on a target now extends its duration by 7 sec.
Connected from Holy Word: Chastise
Row 4
The primary target of Prayer of Healing is healed for 125% more.
Connected from Prayer of Healing
When Holy Word: Serenity finishes its cooldown, you emit a burst of light that heals up to 5 injured targets within range.
Connected from Prayer of Healing, Holy Word: Sanctify
Increases the duration of Spirit of Redemption by 50% and the range of its spells by 50%.
Connected from Restitution or Guardian Angel
][]Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec.
Connected from Empyreal Blaze, Restitution or Guardian Angel, Censure
Increases the damage of Holy Fire by 30%. Holy Fire deals 75% of its initial damage to all nearby enemies within range of your target. Damage reduced beyond 5 targets.
Connected from Empyreal Blaze
Row 5 opens at 8 points spent in Holy Talents
Connected from Prayer of Healing, Cosmic Ripple
Increases Cosmic Ripple healing by 15%.
Connected from Cosmic Ripple
Heals all party or raid members within range over 5 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking. You gain Guardian Spirit while channeling Divine Hymn. Healing reduced beyond 5 targets.
Connected from Afterlife, Voice of Harmony, Cosmic Ripple
You regenerate mana 25% faster.
Connected from Voice of Harmony
Your Prayer of Mending has a 12% chance to leave a Renew on each target it heals. Fill the target with faith in the light, healing over 15 sec.
Connected from Burning Vehemence, Voice of Harmony
Row 6 opens at 8 points spent in Holy Talents
Reduces the mana cost of Prayer of Healing by 15%.
Connected from Prayerful Litany
Reduces the mana cost of Flash Heal by 15%.
Connected from Cosmic Wave, Uplifting Words, Divine Hymn
Reduces the cooldown of Divine Hymn by 60 sec.
Connected from Divine Hymn
Prayer of Mending heals 4% more for each bounce remaining.
Connected from Light's Resurgence, Divine Hymn, Enlightenment
Your healing on allies with your Renew is increased by 10%.
Connected from Light's Resurgence
Row 7 opens at 8 points spent in Holy Talents
Your healing spells critically strike for 220% of healing done instead of the usual 200%.
Connected from Uplifting Words, Healing Focus, Efficient Prayers
Gain a charge of your Holy Words, and enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 200% and reducing their cost by 70%.
Connected from Seraphic Crescendo or Gales of Song, Divine Service, Healing Focus
Prayer of Mending jumps 2 additional times.
Connected from Divine Service, Renewed Faith
Row 8 opens at 20 points spent in Holy Talents
5% of healing done with Flash Heal is replicated to 4 injured allies within range.
25% of healing done by Flash Heal is replicated to the previous target you healed with those spells.
Connected from Angelic Touch, Efficient Prayers
Connected from Apotheosis, Angelic Touch
Increases the duration of Apotheosis by 12 sec.
Your healing is increased by 10% while Apotheosis is active.
Connected from Apotheosis
Reduces the cooldown of your Holy Words by 15 sec.
Connected from Apotheosis, Prayers of the Virtuous
Prayer of Mending has a 15% chance to not consume a charge when it jumps to a new target.
Connected from Prayers of the Virtuous, Renewed Faith
Row 9 opens at 20 points spent in Holy Talents
Increases the critical strike chance of Flash Heal and Prayer of Healing by 15%.
Connected from Dispersing Light or Trail of Light
The cooldowns of your Holy Words are reduced by an additional 10% when you cast the relevant spells.
Connected from Miracle Worker, Dispersing Light or Trail of Light
Increases the healing done by Holy Word: Serenity by 30%.
Connected from Miracle Worker
Increases the healing done by your Mastery: Echo of Light by 5% and your Renew by 13%.
Connected from Holy Celerity, Eternal Sanctity or Divinity, Miracle Worker
Increases healing by 10% on friendly targets at or below 50% health.
Connected from Say Your Prayers, Holy Celerity
Increases Prayer of Mending healing by 15%.
Connected from Say Your Prayers
Row 10 opens at 20 points spent in Holy Talents
Flash Heal reduces the cast time of your next Prayer of Healing within 20 sec by 30% and increases its healing done by 18%.
Connected from Light of the Naaru, Crisis Management
Increases the healing done by Holy Word: Serenity by 10% and causes it to heal 4 nearby injured allies within range for 15% of its healing done. Talents that affect Holy Word: Sanctify instead affect Holy Word: Serenity.
Connected from Light of the Naaru, Light in the Darkness
Your Holy Words summon an image of a Naaru at your side. For 9 sec, whenever you cast a healing or damaging spell, the Naaru will cast a similar spell. If an image has already been summoned, that image is empowered instead.
Connected from Prismatic Echoes, Light in the Darkness
Holy Word: Serenity applies 12 sec of Renew to its target. Ultimate Serenity applies 6.1 sec of Renew to allies it heals.
Connected from Prismatic Echoes, Desperate Times
Your Holy Words have a 25% chance to cause your next cast of Prayer of Mending to ignore its cooldown.
Connected from Desperate Times, Radiant Plea
Row 11 opens at 20 points spent in Holy Talents
Prayer of Mending healing has a chance to upgrade your next Flash Heal to Benediction, healing the target for 30% more and causing a Cosmic Ripple.
Archon 14
Row 1
Creates a ring of Holy energy around you that quickly expands to a 40 yd radius, healing allies and dealing Holy damage to enemies. Healing reduced beyond 6 targets.
Row 2
Your healing done is increased by 10% while Apotheosis is active.
Connected from Halo
Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec for 10 sec.
Connected from Halo
Creating a Halo upgrades your next Mind Flay to Mind Flay: Insanity. Assaults the target's mind with Shadow energy, causing Shadow damage over 1.5 sec and slowing their movement speed by 70%.
Connected from Halo
Prayer of Healing mana cost reduced by 10% and its cast time is reduced by 15%.
Connected from Halo
Row 3
Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream.
Connected from Perfected Form
Power Surge lasts an additional 5 sec.
Connected from Power Surge
Increases the damage done by Mind Flay: Insanity by 30%.
Connected from Manifested Power
Power Word: Fortitude grants you an additional 5% stamina.
Increases the duration of Spirit of Redemption by 5 sec.
Connected from Focused Outburst
Row 4
Halo damage and healing is increased by 30%.
Creating a Halo extends the duration of Apotheosis by 1 sec. While out of combat or affected by a loss of control effect, the duration of Apotheosis is paused for up to 20 sec.
Connected from Shock Pulse or Incessant Screams
Connected from Energy Conservation
Connected from Empowered Surges
Flash Heal healing increased by 10%. Healing spells and Smite have an additional 2% chance to grant Surge of Light.
Surge of Light can now be consumed by Prayer of Healing in addition to Flash Heal.
Connected from Word of Supremacy or Heightened Alteration
Row 5
Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them.
Connected from Energy Compression or Sustained Potency, Energy Cycle, Resonant Energy, Realized Potential or Spiritwell
Oracle 14
Row 1
Penance gains an additional charge.
Row 2
Power Word: Shield absorbs 30% additional damage. All damage dealt by Penance, Smite and Holy Nova increased by 15%.
Connected from Guiding Light
Increases the duration of Atonement by 4 sec.
Connected from Guiding Light
Connected from Guiding Light
Connected from Guiding Light
Row 3
Power Word: Shield casts apply 4 stacks of Prayer of Mending to your target. Places a ward on an ally that heals them for the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
Connected from Preventive Measures
Your Angelic Feathers increase movement speed by an additional 10%. When an ally walks through your Angelic Feather, you are also granted 100% of its effect.
For 6 sec after casting Leap of Faith you may cast it a second time for free, ignoring its cooldown.
Connected from Preemptive Care
Pain Suppression reduces damage taken by an additional 10%.
Connected from Waste No Time
Reduces the cooldown of your Holy Words by 5 sec.
Connected from Words of the Wise
Row 4
Your Flash Heal, Shadow Mend, and Power Word: Shield are 30% more effective when cast on yourself.
Desperate Prayer lasts an additional 10 sec. Angelic Bulwark's absorption effect is increased by 15% of your maximum health.
Connected from Assured Safety
The first bolt of each Penance cast damages or heals for 125% more.
Connected from Divine Feathers or Save the Day
20% of overhealing done is redistributed to up to 4 nearby injured allies.
Connected from Foreseen Circumstances
When Prayer of Mending expires without healing, it jumps to a nearby injured ally and loses 2 stacks instead.
Connected from Prophet's Insight
Row 5
An additional 4 stacks of Prayer of Mending is placed on a second ally within range when casting Prayer of Mending.
Connected from Piety, Prompt Prognosis, Prophet's Will or Desperate Measures, Unfolding Vision