Divine Hammer
Divine Toll summons Divine Hammers that spin around you for 8 sec. Strikes all enemies nearby for Radiant damage every 2 sec. Deals reduced damage beyond 8 targets.
Tree position
In the Protection Paladin talent tree, Divine Hammer sits in the Templar hero talent tree, row 2 of 8. It is a single-point node. Its row opens once 1 points are spent in Templar.
Connected above
The tree draws a line into Divine Hammer from Light's Guidance.
Light's GuidanceDivine Toll is replaced with for 20 sec after it is cast. : Hammer down your enemy with the power of the Light, dealing (1045.2% of Attack Power) Holy damage and (522% of Attack Power) Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (52.1% of Attack Power) Holy damage each. Costs 5 Holy Power.
Connected below
Divine Hammer leads on to Light's Judicator.
Light's JudicatorEmpyrean Hammer deals 20% increased critical strike damage and its critical strikes have chance to grant an additional stack of Light's Deliverance.
Same row
Also on this row: Shake the Heavens.
Shake the HeavensAfter casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.
Talent trees
Divine Hammer is in the talent tree of 3 specializations. Paladin: Holy (Healer), Protection (Tank), Retribution (DPS).
Divine Hammer Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)