Flashing Claws
Thrash has a 10% chance to trigger an additional Thrash. Thrash stacks 1 additional times.
Tree position
In the Guardian Druid talent tree, Flashing Claws sits in the Guardian specialization talents, row 9 of 14. It takes 2 points to fill. Its row opens once 20 points are spent in Guardian Talents.
Connected above
The tree draws a line into Flashing Claws from Rend and Tear or Untamed Savagery.
Rend and TearEach stack of Thrash reduces the target's damage to you by 3% and increases your damage to them by 2%.
Untamed SavageryIncreases the damage and radius of Thrash by 25%.
Connected below
Flashing Claws leads on to Harnessed Rage.
Harnessed RageMangle has 1 additional charges and when Maul is cast at 80 Rage or above its chance to activate Gore is increased by 100%.
Same row
Also on this row: Ursoc's Fury, Blood Frenzy, Moonless Night, Fury of Nature and Twin Moonfire or Red Moon.
Ursoc's FuryThrash and Maul grant you an absorb shield for 35% of the damage dealt for 15 sec.
Blood FrenzyThrash also generates 3 Rage each time it deals damage, on up to 5 targets.
Moonless NightYour direct damage melee abilities against enemies afflicted by Moonfire cause them to burn for an additional 20% Arcane damage.

Twin MoonfireMoonfire deals 8% increased damage and also hits another nearby enemy within 15 yds of the target.
Red MoonChannel the power of the enraged moon to deal (640% of Spell Power) Arcane damage to your target over 8 sec. Casting Mangle extends its duration by 1.1 sec and generates 8 Rage.
Talent trees
Flashing Claws is in the talent tree of 4 specializations. Druid: Balance (DPS), Feral (DPS), Guardian (Tank), Restoration (Healer).
Flashing Claws Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)