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Quickened Invocation

Quickened Invocation1 point

Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.

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TypeTalent
Ranks1 point
ClassPaladin
Specializations3
Tree sectionPaladin class talents
Row10 of 16
Opens at8 points spent
Choice withDivine Resonance
Game build12.1.5
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Tree position

In the Holy Paladin talent tree, Quickened Invocation sits in the Paladin class talents, row 10 of 16. It is a single-point node. Its row opens once 8 points are spent in Class Talents.

Choice node

Quickened Invocation shares its node with Divine Resonance. A character takes one of the two.

Connected above

The tree draws a line into Quickened Invocation from Divine Toll or Holy Prism.

  • Divine Toll

    Divine Toll's Judgment deals 50% increased damage. Generates 1 Holy Power per target hit.

  • Holy Prism

    Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals (648% of Spell Power) Holy damage and radiates healing to 5 allies. If the beam is aimed at a friendly target, it heals and radiates (245.7% of Spell Power) Holy damage to 5 enemies. Generates 3 Holy Power.

Same row

Also on this row: Divine Reach, Brought to Light, Fear No Evil and Consecrated Ground.

  • Divine Reach

    The radius of your auras is increased by 20 yds.

  • Brought to Light

    Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for (625% of Attack Power), split evenly among them.

  • Fear No Evil

    Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.

  • Consecrated Ground

    Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

Talent trees

Quickened Invocation is in the talent tree of 3 specializations. Paladin: Holy (Healer), Protection (Tank), Retribution (DPS).

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Quickened Invocation Changes by patch

Tracked changes to this talent between game data builds, newest first.

  • First tracked in the game data (patch 12.1.0)
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