Quickened Invocation
Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.
Tree position
In the Holy Paladin talent tree, Quickened Invocation sits in the Paladin class talents, row 10 of 16. It is a single-point node. Its row opens once 8 points are spent in Class Talents.
Choice node
Quickened Invocation shares its node with Divine Resonance. A character takes one of the two.
Connected above
The tree draws a line into Quickened Invocation from Divine Toll or Holy Prism.
Divine TollDivine Toll's Judgment deals 50% increased damage. Generates 1 Holy Power per target hit.
Holy PrismFires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals (648% of Spell Power) Holy damage and radiates healing to 5 allies. If the beam is aimed at a friendly target, it heals and radiates (245.7% of Spell Power) Holy damage to 5 enemies. Generates 3 Holy Power.
Same row
Also on this row: Divine Reach, Brought to Light, Fear No Evil and Consecrated Ground.
Divine ReachThe radius of your auras is increased by 20 yds.
Brought to LightKilling an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself for (625% of Attack Power), split evenly among them.
Fear No EvilFear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Consecrated GroundYour Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Talent trees
Quickened Invocation is in the talent tree of 3 specializations. Paladin: Holy (Healer), Protection (Tank), Retribution (DPS).
Quickened Invocation Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)