Thief's Versatility
Tree position
In the Outlaw Rogue talent tree, Thief's Versatility sits in the Outlaw specialization talents, row 6 of 11. It is a single-point node. Its row opens once 8 points are spent in Outlaw Talents.
Choice node
Thief's Versatility shares its node with Flickering Steel. A character takes one of the two.
Flickering SteelSinister Strike and Ambush deal 20% increased damage. They also generate 5 Energy when they grant you Opportunity.
Connected above
The tree draws a line into Thief's Versatility from Quick Draw.
Quick DrawOpportunity increases the damage of Pistol Shot by an additional 20%. Each charge of Opportunity consumed by Pistol Shot generates 1 combo points.
Connected below
Thief's Versatility leads on to Ace Up Your Sleeve, Dancing Steel and Grand Melee.
Ace Up Your Sleeve2 ranksBetween the Eyes has a 3% chance per combo point spent to grant 4 combo points and reset its own cooldown.
Dancing SteelBlade Flurry strikes 3 additional enemies and its duration is increased by 3 sec.
Grand MeleeBlade Flurry causes your attacks to hit nearby enemies for an additional 8% of their normal damage.
Same row
Also on this row: Ruthlessness, Blade Rush, Loaded Dice, Sleight of Hand and Improved Between the Eyes.
RuthlessnessYour finishing moves have a chance per combo point spent to grant a combo point.
Blade RushCharge to your target with your blades out, dealing Physical damage to the target and (375.3% of Attack Power)w1 to all other nearby enemies. Damage reduced beyond (375.3% of Attack Power)w3 targets. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates over 5 sec.
Loaded DiceActivating Adrenaline Rush improves the result of your next Roll the Bones by one level.
Sleight of HandRoll the Bones has a 20% increased chance of granting more powerful results.

Talent trees
Thief's Versatility is in the talent tree of 3 specializations. Rogue: Assassination (DPS), Outlaw (DPS), Subtlety (DPS).
Thief's Versatility Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)