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The Burning CrusadeThe Burning Crusade 2.5.6 · Outland, the Dark Portal and Shattrath · client build 2.5.6.69110Also on WoW Forever · Classic Era · Wrath of the Lich King · MoP Classic · Retail (Midnight)

The Burning Crusade Hunter Talent Calculator

The Hunter talent trees (Beast Mastery, Marksmanship, Survival) as the The Burning Crusade client ships them: 64 talents and 191 rank descriptions from build 2.5.6.69110.

Every talent, rank and prerequisite on this page is read from the The Burning Crusade client, build 2.5.6.69110. Point rules are the game's: five points in earlier rows unlock the next row, and the first talent point lands at level 10.

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Hunter talent calculator

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Points follow the client: 61 points at the level cap, five points in earlier rows to open the next row, and prerequisites from the Talent table. Build links open on TheWoWDB; they are not in-game import strings.

Every Hunter talent, rank by rank

Beast Mastery 21 talents

  • Improved Aspect of the Hawk

    Row 1, column 2 · 5 ranks

    1. Rank 1 While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3%.
    2. Rank 2 While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 6%.
    3. Rank 3 While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 9%.
    4. Rank 4 While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 12%.
    5. Rank 5 While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15%.
  • Endurance Training

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases the Health of your pet by 2% and your total health by 1%.
    2. Rank 2 Increases the Health of your pet by 4% and your total health by 2%.
    3. Rank 3 Increases the Health of your pet by 6% and your total health by 3%.
    4. Rank 4 Increases the Health of your pet by 8% and your total health by 4%.
    5. Rank 5 Increases the Health of your pet by 10% and your total health by 5%.
  • Focused Fire

    Row 2, column 1 · 2 ranks

    1. Rank 1 All damage caused by you is increased by 1% while your pet is active and the critical strike chance of your Kill Command ability is increased by 10%.
    2. Rank 2 All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your Kill Command ability is increased by 20%.
  • Improved Aspect of the Monkey

    Row 2, column 2 · 3 ranks

    1. Rank 1 Increases the Dodge bonus of your Aspect of the Monkey by 2%.
    2. Rank 2 Increases the Dodge bonus of your Aspect of the Monkey by 4%.
    3. Rank 3 Increases the Dodge bonus of your Aspect of the Monkey by 6%.
  • Thick Hide

    Row 2, column 3 · 3 ranks

    1. Rank 1 Increases the armor rating of your pets by 7% and your armor contribution from items by 4%.
    2. Rank 2 Increases the armor rating of your pets by 14% and your armor contribution from items by 7%.
    3. Rank 3 Increases the armor rating of your pets by 20% and your armor contribution from items by 10%.
  • Improved Revive Pet

    Row 2, column 4 · 2 ranks

    1. Rank 1 Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
    2. Rank 2 Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
  • Pathfinding

    Row 3, column 1 · 2 ranks

    1. Rank 1 Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%.
    2. Rank 2 Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%.
  • Bestial Swiftness

    Row 3, column 2 · 1 rank

    1. Rank 1 Increases the outdoor movement speed of your pets by 30%.
  • Unleashed Fury

    Row 3, column 3 · 5 ranks

    1. Rank 1 Increases the damage done by your pets by 4%.
    2. Rank 2 Increases the damage done by your pets by 8%.
    3. Rank 3 Increases the damage done by your pets by 12%.
    4. Rank 4 Increases the damage done by your pets by 16%.
    5. Rank 5 Increases the damage done by your pets by 20%.
  • Improved Mend Pet

    Row 4, column 2 · 2 ranks

    1. Rank 1 Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 25% chance of cleansing X Curse, Disease, Magic or Poison effect from the pet each tick.
    2. Rank 2 Reduces the mana cost of your Mend Pet spell by 20% and gives the Mend Pet spell a 50% chance of cleansing X Curse, Disease, Magic or Poison effect from the pet each tick.
  • Ferocity

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases the critical strike chance of your pet by 2%.
    2. Rank 2 Increases the critical strike chance of your pet by 4%.
    3. Rank 3 Increases the critical strike chance of your pet by 6%.
    4. Rank 4 Increases the critical strike chance of your pet by 8%.
    5. Rank 5 Increases the critical strike chance of your pet by 10%.
  • Spirit Bond

    Row 5, column 1 · 2 ranks

    1. Rank 1 While your pet is active, you and your pet will regenerate X% of total health every sec.
    2. Rank 2 While your pet is active, you and your pet will regenerate X% of total health every sec.
  • Intimidation

    Row 5, column 2 · 1 rank

    1. Rank 1 Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target.
  • Bestial Discipline

    Row 5, column 4 · 2 ranks

    1. Rank 1 Increases the Focus regeneration of your pets by 50%.
    2. Rank 2 Increases the Focus regeneration of your pets by 100%.
  • Animal Handler

    Row 6, column 1 · 2 ranks

    1. Rank 1 Increases your speed while mounted by 4% and your pet's chance to hit by 2%. The mounted movement speed increase does not stack with other effects.
    2. Rank 2 Increases your speed while mounted by 8% and your pet's chance to hit by 4%. The mounted movement speed increase does not stack with other effects.
  • Frenzy

    Row 6, column 3 · 5 ranks

    1. Rank 1 Gives your pet a 20% chance to gain a X% attack speed increase for after dealing a critical strike.
    2. Rank 2 Gives your pet a 40% chance to gain a X% attack speed increase for after dealing a critical strike.
    3. Rank 3 Gives your pet a 60% chance to gain a X% attack speed increase for after dealing a critical strike.
    4. Rank 4 Gives your pet a 80% chance to gain a X% attack speed increase for after dealing a critical strike.
    5. Rank 5 Gives your pet a 100% chance to gain a X% attack speed increase for after dealing a critical strike.
  • Ferocious Inspiration

    Row 7, column 1 · 3 ranks

    1. Rank 1 When your pet scores a critical hit, all party members have all damage increased by 1%.
    2. Rank 2 When your pet scores a critical hit, all party members have all damage increased by 2%.
    3. Rank 3 When your pet scores a critical hit, all party members have all damage increased by 3%.
  • Bestial Wrath

    Row 7, column 2 · 1 rank

    1. Rank 1 Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
  • Catlike Reflexes

    Row 7, column 3 · 3 ranks

    1. Rank 1 Increases your chance to dodge by 1% and your pet's chance to dodge by an additional 3%.
    2. Rank 2 Increases your chance to dodge by 2% and your pet's chance to dodge by an additional 6%.
    3. Rank 3 Increases your chance to dodge by 3% and your pet's chance to dodge by an additional 9%.
  • Serpent's Swiftness

    Row 8, column 3 · 5 ranks

    1. Rank 1 Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%.
    2. Rank 2 Increases ranged combat attack speed by 8% and your pet's melee attack speed by 8%.
    3. Rank 3 Increases ranged combat attack speed by 12% and your pet's melee attack speed by 12%.
    4. Rank 4 Increases ranged combat attack speed by 16% and your pet's melee attack speed by 16%.
    5. Rank 5 Increases ranged combat attack speed by 20% and your pet's melee attack speed by 20%.
  • The Beast Within

    Row 9, column 2 · 1 rank

    1. Rank 1 When your pet is under the effects of Bestial Wrath, you also go into a rage causing X% additional damage and reducing mana costs of all spells by X%. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.

Marksmanship 20 talents

  • Improved Concussive Shot

    Row 1, column 2 · 5 ranks

    1. Rank 1 Gives your Concussive Shot a 4% chance to stun the target.
    2. Rank 2 Gives your Concussive Shot a 8% chance to stun the target.
    3. Rank 3 Gives your Concussive Shot a 12% chance to stun the target.
    4. Rank 4 Gives your Concussive Shot a 16% chance to stun the target.
    5. Rank 5 Gives your Concussive Shot a 20% chance to stun the target.
  • Lethal Shots

    Row 1, column 3 · 5 ranks

    1. Rank 1 Increases your critical strike chance with ranged weapons by 1%.
    2. Rank 2 Increases your critical strike chance with ranged weapons by 2%.
    3. Rank 3 Increases your critical strike chance with ranged weapons by 3%.
    4. Rank 4 Increases your critical strike chance with ranged weapons by 4%.
    5. Rank 5 Increases your critical strike chance with ranged weapons by 5%.
  • Improved Hunter's Mark

    Row 2, column 2 · 5 ranks

    1. Rank 1 Causes 20% of your Hunter's Mark ability's base attack power to apply to melee attack power as well.
    2. Rank 2 Causes 40% of your Hunter's Mark ability's base attack power to apply to melee attack power as well.
    3. Rank 3 Causes 60% of your Hunter's Mark ability's base attack power to apply to melee attack power as well.
    4. Rank 4 Causes 80% of your Hunter's Mark ability's base attack power to apply to melee attack power as well.
    5. Rank 5 Causes 100% of your Hunter's Mark ability's base attack power to apply to melee attack power as well.
  • Efficiency

    Row 2, column 3 · 5 ranks

    1. Rank 1 Reduces the Mana cost of your Shots and Stings by 2%.
    2. Rank 2 Reduces the Mana cost of your Shots and Stings by 4%.
    3. Rank 3 Reduces the Mana cost of your Shots and Stings by 6%.
    4. Rank 4 Reduces the Mana cost of your Shots and Stings by 8%.
    5. Rank 5 Reduces the Mana cost of your Shots and Stings by 10%.
  • Go for the Throat

    Row 3, column 1 · 2 ranks

    1. Rank 1 Your ranged critical hits cause your pet to generate X Focus.
    2. Rank 2 Your ranged critical hits cause your pet to generate X Focus.
  • Improved Arcane Shot

    Row 3, column 2 · 5 ranks

    1. Rank 1 Reduces the cooldown of your Arcane Shot by 0.2 sec.
    2. Rank 2 Reduces the cooldown of your Arcane Shot by 0.4 sec.
    3. Rank 3 Reduces the cooldown of your Arcane Shot by 0.6 sec.
    4. Rank 4 Reduces the cooldown of your Arcane Shot by 0.8 sec.
    5. Rank 5 Reduces the cooldown of your Arcane Shot by 1 sec.
  • Aimed Shot

    Row 3, column 3 · 1 rank

    1. Rank 1 An aimed shot that increases ranged damage by 70 and reduces healing done to that target by 50%. Lasts 10 sec.
  • Rapid Killing

    Row 3, column 4 · 2 ranks

    1. Rank 1 Reduces the cooldown of your Rapid Fire ability by 1 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Auto Shot causes X% additional damage. Lasts.
    2. Rank 2 Reduces the cooldown of your Rapid Fire ability by 2 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Auto Shot causes X% additional damage. Lasts.
  • Improved Stings

    Row 4, column 2 · 5 ranks

    1. Rank 1 Increases the damage done by your Serpent Sting and Wyvern Sting by 6% and the mana drained by your Viper Sting by 6%. In addition, reduces the chance your Stings will be dispelled by 6%.
    2. Rank 2 Increases the damage done by your Serpent Sting and Wyvern Sting by 12% and the mana drained by your Viper Sting by 12%. In addition, reduces the chance your Stings will be dispelled by 12%.
    3. Rank 3 Increases the damage done by your Serpent Sting and Wyvern Sting by 18% and the mana drained by your Viper Sting by 18%. In addition, reduces the chance your Stings will be dispelled by 18%.
    4. Rank 4 Increases the damage done by your Serpent Sting and Wyvern Sting by 24% and the mana drained by your Viper Sting by 24%. In addition, reduces the chance your Stings will be dispelled by 24%.
    5. Rank 5 Increases the damage done by your Serpent Sting and Wyvern Sting by 30% and the mana drained by your Viper Sting by 30%. In addition, reduces the chance your Stings will be dispelled by 30%.
  • Mortal Shots

    Row 4, column 3 · 5 ranks

    1. Rank 1 Increases your ranged weapon critical strike damage bonus by 6%.
    2. Rank 2 Increases your ranged weapon critical strike damage bonus by 12%.
    3. Rank 3 Increases your ranged weapon critical strike damage bonus by 18%.
    4. Rank 4 Increases your ranged weapon critical strike damage bonus by 24%.
    5. Rank 5 Increases your ranged weapon critical strike damage bonus by 30%.
  • Concussive Barrage

    Row 5, column 1 · 3 ranks

    1. Rank 1 Your successful Auto Shot attacks have a 2% chance to Daze the target.
    2. Rank 2 Your successful Auto Shot attacks have a 4% chance to Daze the target.
    3. Rank 3 Your successful Auto Shot attacks have a 6% chance to Daze the target.
  • Scatter Shot

    Row 5, column 2 · 1 rank

    1. Rank 1 A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
  • Barrage

    Row 5, column 3 · 3 ranks

    1. Rank 1 Increases the damage done by your Multi-Shot and Volley spells by 4%.
    2. Rank 2 Increases the damage done by your Multi-Shot and Volley spells by 8%.
    3. Rank 3 Increases the damage done by your Multi-Shot and Volley spells by 12%.
  • Combat Experience

    Row 6, column 1 · 2 ranks

    1. Rank 1 Increases your total Agility by 1% and your total Intellect by 3%.
    2. Rank 2 Increases your total Agility by 2% and your total Intellect by 6%.
  • Ranged Weapon Specialization

    Row 6, column 4 · 5 ranks

    1. Rank 1 Increases the damage you deal with ranged weapons by 1%.
    2. Rank 2 Increases the damage you deal with ranged weapons by 2%.
    3. Rank 3 Increases the damage you deal with ranged weapons by 3%.
    4. Rank 4 Increases the damage you deal with ranged weapons by 4%.
    5. Rank 5 Increases the damage you deal with ranged weapons by 5%.
  • Careful Aim

    Row 7, column 1 · 3 ranks

    1. Rank 1 Increases your ranged attack power by an amount equal to 15% of your total Intellect.
    2. Rank 2 Increases your ranged attack power by an amount equal to 30% of your total Intellect.
    3. Rank 3 Increases your ranged attack power by an amount equal to 45% of your total Intellect.
  • Trueshot Aura

    Row 7, column 2 · 1 rank

    1. Rank 1 Increases the attack power of party members within 45 yards by 50. Lasts until cancelled.
  • Improved Barrage

    Row 7, column 3 · 3 ranks

    1. Rank 1 Increases the critical strike chance of your Multi-Shot ability by 4% and gives you a 33% chance to avoid interruption caused by damage while channeling Volley.
    2. Rank 2 Increases the critical strike chance of your Multi-Shot ability by 8% and gives you a 66% chance to avoid interruption caused by damage while channeling Volley.
    3. Rank 3 Increases the critical strike chance of your Multi-Shot ability by 12% and gives you a 100% chance to avoid interruption caused by damage while channeling Volley.
  • Master Marksman

    Row 8, column 2 · 5 ranks

    1. Rank 1 Increases your ranged attack power by 2%.
    2. Rank 2 Increases your ranged attack power by 4%.
    3. Rank 3 Increases your ranged attack power by 6%.
    4. Rank 4 Increases your ranged attack power by 8%.
    5. Rank 5 Increases your ranged attack power by 10%.
  • Silencing Shot

    Row 9, column 2 · 1 rank

    1. Rank 1 A shot that deals 50% weapon damage and Silences the target for 3 sec.

Survival 23 talents

  • Monster Slaying

    Row 1, column 1 · 3 ranks

    1. Rank 1 Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.
    2. Rank 2 Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.
    3. Rank 3 Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.
  • Humanoid Slaying

    Row 1, column 2 · 3 ranks

    1. Rank 1 Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.
    2. Rank 2 Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.
    3. Rank 3 Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.
  • Hawk Eye

    Row 1, column 3 · 3 ranks

    1. Rank 1 Increases the range of your ranged weapons by 2 yards.
    2. Rank 2 Increases the range of your ranged weapons by 4 yards.
    3. Rank 3 Increases the range of your ranged weapons by 6 yards.
  • Savage Strikes

    Row 1, column 4 · 2 ranks

    1. Rank 1 Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
    2. Rank 2 Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.
  • Entrapment

    Row 2, column 1 · 3 ranks

    1. Rank 1 Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 8% chance to entrap the target, preventing them from moving.
    2. Rank 2 Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 16% chance to entrap the target, preventing them from moving.
    3. Rank 3 Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 25% chance to entrap the target, preventing them from moving.
  • Deflection

    Row 2, column 2 · 5 ranks

    1. Rank 1 Increases your Parry chance by 1%.
    2. Rank 2 Increases your Parry chance by 2%.
    3. Rank 3 Increases your Parry chance by 3%.
    4. Rank 4 Increases your Parry chance by 4%.
    5. Rank 5 Increases your Parry chance by 5%.
  • Improved Wing Clip

    Row 2, column 3 · 3 ranks

    1. Rank 1 Gives your Wing Clip ability a 7% chance to immobilize the target.
    2. Rank 2 Gives your Wing Clip ability a 14% chance to immobilize the target.
    3. Rank 3 Gives your Wing Clip ability a 20% chance to immobilize the target.
  • Clever Traps

    Row 3, column 1 · 2 ranks

    1. Rank 1 Increases the duration of Freezing and Frost Trap effects by 15%, the damage of Immolation and Explosive Trap effects by 15%, and the number of snakes summoned from Snake Traps by 15%.
    2. Rank 2 Increases the duration of Freezing and Frost Trap effects by 30%, the damage of Immolation and Explosive Trap effects by 30%, and the number of snakes summoned from Snake Traps by 30%.
  • Survivalist

    Row 3, column 2 · 5 ranks

    1. Rank 1 Increases total health by 2%.
    2. Rank 2 Increases total health by 4%.
    3. Rank 3 Increases total health by 6%.
    4. Rank 4 Increases total health by 8%.
    5. Rank 5 Increases total health by 10%.
  • Deterrence

    Row 3, column 3 · 1 rank

    1. Rank 1 When activated, increases your Dodge and Parry chance by 25% for 10 sec.
  • Trap Mastery

    Row 4, column 1 · 2 ranks

    1. Rank 1 Decreases the chance enemies will resist trap effects by 5%.
    2. Rank 2 Decreases the chance enemies will resist trap effects by 10%.
  • Surefooted

    Row 4, column 2 · 3 ranks

    1. Rank 1 Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
    2. Rank 2 Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.
    3. Rank 3 Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.
  • Improved Feign Death

    Row 4, column 4 · 2 ranks

    1. Rank 1 Reduces the chance your Feign Death ability will be resisted by 2%.
    2. Rank 2 Reduces the chance your Feign Death ability will be resisted by 4%.
  • Survival Instincts

    Row 5, column 1 · 2 ranks

    1. Rank 1 Reduces all damage taken by 2% and increases attack power by 2%.
    2. Rank 2 Reduces all damage taken by 4% and increases attack power by 4%.
  • Killer Instinct

    Row 5, column 2 · 3 ranks

    1. Rank 1 Increases your critical strike chance with all attacks by 1%.
    2. Rank 2 Increases your critical strike chance with all attacks by 2%.
    3. Rank 3 Increases your critical strike chance with all attacks by 3%.
  • Counterattack

    Row 5, column 3 · 1 rank

    1. Rank 1 A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
  • Resourcefulness

    Row 6, column 1 · 3 ranks

    1. Rank 1 Reduces the mana cost of all traps and melee abilities by 20% and reduces the cooldown of all traps by 2 sec.
    2. Rank 2 Reduces the mana cost of all traps and melee abilities by 40% and reduces the cooldown of all traps by 4 sec.
    3. Rank 3 Reduces the mana cost of all traps and melee abilities by 60% and reduces the cooldown of all traps by 6 sec.
  • Lightning Reflexes

    Row 6, column 3 · 5 ranks

    1. Rank 1 Increases your Agility by 3%.
    2. Rank 2 Increases your Agility by 6%.
    3. Rank 3 Increases your Agility by 9%.
    4. Rank 4 Increases your Agility by 12%.
    5. Rank 5 Increases your Agility by 15%.
  • Thrill of the Hunt

    Row 7, column 1 · 3 ranks

    1. Rank 1 Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.
    2. Rank 2 Gives you a 66% chance to regain 40% of the mana cost of any shot when it critically hits.
    3. Rank 3 Gives you a 100% chance to regain 40% of the mana cost of any shot when it critically hits.
  • Wyvern Sting

    Row 7, column 2 · 1 rank

    1. Rank 1 A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes Nature damage. Only one Sting per Hunter can be active on the target at a time.
  • Expose Weakness

    Row 7, column 3 · 3 ranks

    1. Rank 1 Your ranged criticals have a 33% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by X% of your Agility.
    2. Rank 2 Your ranged criticals have a 66% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by X% of your Agility.
    3. Rank 3 Your ranged criticals have a 100% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by X% of your Agility.
  • Master Tactician

    Row 8, column 2 · 5 ranks

    1. Rank 1 Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by X%.
    2. Rank 2 Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by X%.
    3. Rank 3 Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by X%.
    4. Rank 4 Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by X%.
    5. Rank 5 Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by X%.
  • Readiness

    Row 9, column 2 · 1 rank

    1. Rank 1 When activated, this ability immediately finishes the cooldown on your other Hunter abilities.

Read from The Burning Crusade client build 2.5.6.69110. A rank with no text is one the client does not describe.