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Achievement Points10

Achievement

Quality Control

Defeat the P.O.S.T. Master after passing all Unstable Goods to at least one other player before delivery in Tazavesh, the Veiled Market on Mythic difficulty.

Shadowlands Dungeon

10

Quality Control is a 10 point achievement in Shadowlands Dungeon. Its criteria ask you to defeat 1 boss in Tazavesh, the Veiled Market.

How to Earn

How to Complete

1 criterion from the current game data.

Defeat these bosses (1)

Each line is a boss encounter from the game data, linked to its boss page where the journal has one, otherwise to the instance it is fought in.

Where: Tazavesh, the Veiled Market

  1. Double-check all Unstable Goods.Something has gone wrong at the Primary Office for Sending Things (P.O.S.T.). Dimensional portals are scattering deliveries and the automaton that runs the office is malfunctioning. If the chaos is not sorted soon, the whole city could go postal.

Details

Points
10
Faction
Both factions
Requirements
1 criteria line
Instance type
Dungeon
Expansion
Shadowlands

About Tazavesh, the Veiled Market

The ruthless cartel boss So'leah means to conduct a heist that spans the realms in order to claim Progenitor secrets. Her only opposition is the disgraced broker Al'dalil and his ragtag crew who must navigate the mysterious Veiled Market and stop So'leah before she claims this forbidden power.

From the in-game Adventure Guide.

Bosses, loot and map for Tazavesh, the Veiled Market

Where to Earn It

Quality Control is earned inside Tazavesh, the Veiled Market, a dungeon. The Adventure Guide has no entrance position for it, so its own floor map is shown instead.

The Adventure Guide places 6 bosses of Tazavesh, the Veiled Market on 1 map. Numbers follow the encounter order; each links to that fight below.

Tazavesh, the Veiled Market map with 6 boss locations1Zo'phex the Sentinel2The Grand Menagerie3Mailroom Mayhem4Myza's Oasis5So'azmi6So'leah
  1. 1 Zo'phex the Sentinel 75.3, 44.1
  2. 2 The Grand Menagerie 47.8, 74.4
  3. 3 Mailroom Mayhem 38.5, 39.2
  4. 4 Myza's Oasis 36.5, 15.2
  5. 5 So'azmi 33.7, 54.5
  6. 6 So'leah 8.8, 54.2

More like this

Other achievements in Shadowlands Dungeon.

All Shadowlands Dungeon achievements

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Tristful+17via Wowhead (opens the original comment in a new tab)

Easy strategy if you have a group around 240+ (lust/hero is pretty important, but the more gear you have, the less important it becomes.)

Assign 2 tossers and 2 catchers (not the tank, healer should probably catch.) Each tosser should be assigned to one catcher to avoid tossing to the same person (this is important).

At the start of the fight, pop all cooldowns, pots, lust/hero, etc. You want to get the boss as low as possible without killing it (if you have dot classes, take that into account.) We ignored purple circles, but if your healer is a little weak, it might help to absorb as many as you can if you can sacrifice a little dps, because the damage in unstable good phase will be higher and your healer will be busy delivering. The tank continues to tank the boss out of the way if possible, and is also a good candidate for calling things out.

When Unstable Goods happens, the two catchers should position themselves quickly near the delivery portal/vent/chute, but not on top of each other. The two tossers should each collect 3 goods, 1 by 1, and toss to their assigned catcher. The catcher then delivers them.

After this phase, finish burning the boss as quickly as possible before the next Unstable Goods --- our first attempt we did without cooldowns and didn't have enough dps to finish the boss before the next phase. It's critical to use them at the start of the fight, and having the gear to burn the boss to at least <20% when the first Unstable Goods is a good indicator of your success.

Good luck!

3
Toraziyal+12via Wowhead (opens the original comment in a new tab)

This achievement is actually a pretty elegant way to play the "Unstable Goods" boss mechanic. After collecting a package, you don't walk towards and throw your package directly into the active delivery portal, but rather to one designated player standing at a fixed spot near that portal. This player will be the one throwing the packages in. If you manage to do that with every single package before it explodes, you get the achievement.

The real difficulty - at least in the first week of 9.1 - is the unwillingness of several packages to be picked up. This boss seems to be horribly buggy at the moment, to the point that some groups don't manage to even beat the boss (without achievement), because of exploding packages that can't be picked up.

We had that problem as well. 2 players of our group were not able to pick up ANY parcels, at all. They tried even with all addons disabled, so that's not the issue. We worked around that by having the other 3 group members handle the bombs. In the 2nd try, the last parcel wasn't willing to be picked up by anyone. None of us could get it off the ground, we wiped. Our tank was the designated player to throw the packages in the portal, but to our amazement that stopped working in the 3rd try - the packages exploded at his feet and he couldn't pick up any more.
We were close to giving up on the run at this point but tried another constellation: not the tank, but I (rogue) got to be the person to throw the packets in the portals. Luckily, that worked in principle, and after some more tries because of even more evil parcels glued to the floor we managed.

So, what we did in the end after probably 2 hours of experimenting: 2 players (healer, tank) ran around, picked up the parcels and threw them to me (dps), one after another (don't throw 2 at the same time at the designated player - they'll go boom). I just stood about 10 meters from the portal and threw every parcel in as quickly as I could whenever the extra action button appeared. The other 2 dps continued to dps the boss, since picking up parcels didn't work at all for them. When we managed to relay all parcels successfully, the phase ended, the achievement tracker was white, we used heroism / bloodlust and burned the boss. We ignored every mechanic at this point, no soaking, just dpsing. When the 2nd "Unstable Goods" phase started, we decided to ignore it and kill the boss before the packages exploded. Luckily, this tactic worked - packages were almost ready to explode when the boss died, but we killed him just in time - achievement popped. :)

Still, a horrible mess right now. I suggest waiting until the boss gets fixed and the packages can be picked up more reliably. If you are willing to invest some time right now and try anyways, try different players as the "designated" player and if someone in the group can't pick up parcels at all, play around it and have them do dps in that phase.

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Related

Community notes from Wowhead · 10 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 10 on Wowhead.

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