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Elite

Deathwing

The Destroyer

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Details

TypeElemental
ClassificationElite
TitleThe Destroyer
Dungeon journalDragon Soul
Roster sliceD

This roster comes from the current game client's data files, so it is not a complete list of every NPC in the game - older world NPCs that are no longer in the modern client are absent.

Boss Encounter

Deathwing appears as a raid or dungeon boss. See the encounter page for its instance.

Abilities & Strategy

What the in-game dungeon journal describes for the Spine of Deathwing encounter. Every ability links to its spell page.

Abilities & Strategy

Roll

Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a roll, Deathwing throws off all players and other creatures not attached to his back.

Elementium Reinforced Plates

The glancing strike from the Dragon Soul destroyed one of the large armor plates on Deathwing's back and loosened another three. Players must remove all of these plates to give Thrall a chance to get a clear shot.

Burning Tendons

Players expose Burning Tendons when they pry up one of Deathwing's armor plates. Destroying these fibrous strands is the key to removing an armor plate.

Seal Armor Breach

After the players pry up an armor plate, the Burning Tendons rapidly pull the plate closed, protecting the tendons from further damage and preventing the plate from flying off.

Deathwing's Immune System

The creatures that comprise Deathwing's Immune System emerge from the holes left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.

Grasping Tendrils

These tendrils sprout from holes in Deathwing's back that aren't currently occupied by Corruption tentacles. The Tendrils grasp any player that wanders too close, reducing their movement speed by 35% and inflicting Fire damage every 0.5 sec. until they move away. This effect prevents players from being thrown off Deathwing's back.

Corruption

These tentacles are dramatic physical manifestations of the Old God Corruption that runs rampant through Deathwing's body. They emerge first from the holes in his back left by armor plates, and they seal the wound completely, preventing any other creatures from emerging from it.

Searing Plasma

The Corruption coats the victim in the searing blood of Deathwing. The thick blood absorbs up to healing done to the target and causes the victim to cough up blood. The violent coughing periodically inflicts%105479s2 Physical damage every 10 sec.

Fiery Grip

The Corrupton grips victims with a whip-like cord of plasma, stunning them for up to 30 sec. and inflicting%105490s2 Fire damage every 3 sec. The corruption must channel to maintain this effect, and players may break the channel by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back.

Hideous Amalgamation

These unstable creatures are a patchwork of Elementium Armor fragments and pieces of the former Dragon's body held together by his molten blood.

Absorb Blood

The Amalgamation absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 10% and attack speed by 20%.

Superheated Nucleus

The core of the Amalgamation becomes critically unstable, causing it to inflict%106264s1 Fire damage to all enemies every 3 sec. If the players destroy the Amalgamation in this state, then it will trigger a Nuclear Blast.

Nuclear Blast

This powerful blast pries up one of Deathwing's Elementium plates if it is within range.

Degradation

Destroyed Amalgamations degrade the maximum health of all enemy targets by 5%.

Blood Corruption: Death

Deathwing's corruption courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Deathwing. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Earth.

Blood Corruption: Earth

A shadow of Neltharion courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Neltharion. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Death.

Corrupted Blood

These living globs of Deathwing's blood appear fragile, but leave behind an indestructible residue when killed.

Burst
Residue

Destroying a Corrupted Blood leaves behind an indestructible residue. It slowly creeps toward the nearest hole in Deathwing's Back where it reconstitutes into a new Corrupted Blood.

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Drops in Dragon Soul

Loot the dungeon journal lists for the Spine of Deathwing encounter.

Backbreaker SpauldersNormal, Heroic, 10 Player, 25 Player
Backbreaker Spaulders10 Player (Heroic), 25 Player (Heroic)
Backbreaker SpauldersLooking For Raid
Belt of Shattered ElementiumNormal, Heroic, 10 Player, 25 Player
Belt of Shattered Elementium10 Player (Heroic), 25 Player (Heroic)
Belt of Shattered ElementiumLooking For Raid
Essence of DestructionNormal, Heroic, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)
Eye of UnmakingNormal, Heroic, 10 Player, 25 Player
Eye of UnmakingLooking For Raid
Eye of Unmaking10 Player (Heroic), 25 Player (Heroic)
Gauntlets of the Golden ThornNormal, Heroic, 10 Player, 25 Player
Gauntlets of the Golden Thorn10 Player (Heroic), 25 Player (Heroic)
Gauntlets of the Golden ThornLooking For Raid
Gloves of Liquid SmokeNormal, Heroic, 10 Player, 25 Player
Gloves of Liquid Smoke10 Player (Heroic), 25 Player (Heroic)
Gloves of Liquid SmokeLooking For Raid
Heart of UnlivingNormal, Heroic, 10 Player, 25 Player
Heart of UnlivingLooking For Raid
Heart of Unliving10 Player (Heroic), 25 Player (Heroic)
Molten Blood FootpadsNormal, Heroic, 10 Player, 25 Player
Molten Blood Footpads10 Player (Heroic), 25 Player (Heroic)
Molten Blood FootpadsLooking For Raid
Resolve of UndyingNormal, Heroic, 10 Player, 25 Player
Resolve of UndyingLooking For Raid
Resolve of Undying10 Player (Heroic), 25 Player (Heroic)
Will of UnbindingNormal, Heroic, 10 Player, 25 Player
Will of UnbindingLooking For Raid
Will of Unbinding10 Player (Heroic), 25 Player (Heroic)
Wrath of UnchainingNormal, Heroic, 10 Player, 25 Player
Wrath of UnchainingLooking For Raid
Wrath of Unchaining10 Player (Heroic), 25 Player (Heroic)
Elementium Back Plate

What is shown is the loot the game's own dungeon journal lists for this encounter.

Drops in Dragon Soul

Loot the dungeon journal lists for the Madness of Deathwing encounter.

Blade of the UnmakerNormal, Heroic, 10 Player, 25 Player
Blade of the Unmaker10 Player (Heroic), 25 Player (Heroic)
Blade of the UnmakerLooking For Raid
Essence of DestructionNormal, Heroic, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)
Gurthalak, Voice of the DeepsNormal, Heroic, 10 Player, 25 Player
Gurthalak, Voice of the Deeps10 Player (Heroic), 25 Player (Heroic)
Gurthalak, Voice of the DeepsLooking For Raid
Kiril, Fury of BeastsNormal, Heroic, 10 Player, 25 Player
Kiril, Fury of Beasts10 Player (Heroic), 25 Player (Heroic)
Kiril, Fury of BeastsLooking For Raid
Life-Binder's Handmaiden10 Player (Heroic), 25 Player (Heroic)
Maw of the DragonlordNormal, Heroic, 10 Player, 25 Player
Maw of the Dragonlord10 Player (Heroic), 25 Player (Heroic)
Maw of the DragonlordLooking For Raid
No'Kaled, the Elements of DeathNormal, Heroic, 10 Player, 25 Player
No'Kaled, the Elements of Death10 Player (Heroic), 25 Player (Heroic)
No'Kaled, the Elements of DeathLooking For Raid
Rathrak, the Poisonous MindNormal, Heroic, 10 Player, 25 Player
Rathrak, the Poisonous Mind10 Player (Heroic), 25 Player (Heroic)
Rathrak, the Poisonous MindLooking For Raid
Reins of the Blazing DrakeNormal, Heroic, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)
SouldrinkerNormal, Heroic, 10 Player, 25 Player
Souldrinker10 Player (Heroic), 25 Player (Heroic)
SouldrinkerLooking For Raid
Ti'tahk, the Steps of TimeNormal, Heroic, 10 Player, 25 Player
Ti'tahk, the Steps of Time10 Player (Heroic), 25 Player (Heroic)
Ti'tahk, the Steps of TimeLooking For Raid
Vishanka, Jaws of the EarthNormal, Heroic, 10 Player, 25 Player
Vishanka, Jaws of the Earth10 Player (Heroic), 25 Player (Heroic)
Vishanka, Jaws of the EarthLooking For Raid
Severed Tentacle

What is shown is the loot the game's own dungeon journal lists for this encounter.

Related

Level and Map Tracking

The game data tunes Deathwing for levels 10 to 80, Dragonflight content.

What Each Drop Is

The Spine of Deathwing encounter lists 32 items in the dungeon journal, item levels 37 to 38. Equip slots covered: Shoulder, Waist, Trinket, Hands and Feet. 1 of them can be traded and 31 bind when picked up.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.