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Boss

Deathwing

Spine of Deathwing - Dragon Soul

Deathwing is a boss of the Spine of Deathwing encounter in Dragon Soul.

Found In

InstanceDragon Soul
EncounterSpine of Deathwing
Journal creatures8

Encounter Facts

In the game's encounter order for Dragon Soul, Deathwing comes 7th of 8, after Warmaster Blackhorn and before Deathwing.

Instance modes10 Player, 10 Player (Heroic), 25 Player, 25 Player (Heroic), Looking For Raid
Group size10 to 25 players
Instance typeRaid
ExpansionCataclysm
Encounter order7 of 8
Encounter ID1291
Creature typeDragonkin
ClassificationElite
TitleAspect of Death
Level35
FactionMonster
NPC ID56584
Adventure Guide pin33.2, 85.3 on the instance map
  1. Morchok
  2. Warlord Zon'ozz
  3. Yor'sahj the Unsleeping
  4. Hagara the Stormbinder
  5. Ultraxion
  6. Warmaster Blackhorn
  7. Deathwing
  8. Deathwing

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Downloads

Instance Entrance: Tanaris

Tanaris mapDragon Soul entrance

The Dragon Soul entrance is in Caverns of Time, Tanaris, at 61.7, 51.8 on the Tanaris map.

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Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Roll

Throughout the encounter, Deathwing tries to throw players from his back when he senses that they are all standing on the same side of his spine. During a roll, Deathwing throws off all players and other creatures not attached to his back.

Elementium Reinforced Plates

The glancing strike from the Dragon Soul destroyed one of the large armor plates on Deathwing's back and loosened another three. Players must remove all of these plates to give Thrall a chance to get a clear shot.

Burning Tendons

Players expose Burning Tendons when they pry up one of Deathwing's armor plates. Destroying these fibrous strands is the key to removing an armor plate.

Seal Armor Breach

After the players pry up an armor plate, the Burning Tendons rapidly pull the plate closed, protecting the tendons from further damage and preventing the plate from flying off.

Deathwing's Immune System

The creatures that comprise Deathwing's Immune System emerge from the holes left by torn off armor plates. Deathwing defends himself with increasing intensity as more plates are torn off.

Grasping Tendrils

These tendrils sprout from holes in Deathwing's back that aren't currently occupied by Corruption tentacles. The Tendrils grasp any player that wanders too close, reducing their movement speed by 35% and inflicting Fire damage every 0.5 sec. until they move away. This effect prevents players from being thrown off Deathwing's back.

Corruption

These tentacles are dramatic physical manifestations of the Old God Corruption that runs rampant through Deathwing's body. They emerge first from the holes in his back left by armor plates, and they seal the wound completely, preventing any other creatures from emerging from it.

Searing Plasma

The Corruption coats the victim in the searing blood of Deathwing. The thick blood absorbs up to healing done to the target and causes the victim to cough up blood.

Fiery Grip

The Corrupton grips victims with a whip-like cord of plasma, stunning them for up to 30 sec. The corruption must channel to maintain this effect, and players may break the channel by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back.

Hideous Amalgamation

These unstable creatures are a patchwork of Elementium Armor fragments and pieces of the former Dragon's body held together by his molten blood.

Absorb Blood

The Amalgamation absorbs nearby Corrupted Blood residue. The Amalgamation grows more unstable with each Residue absorbed, increasing its damage by 10% and attack speed by 20%.

Superheated Nucleus

If the players destroy the Amalgamation in this state, then it will trigger a Nuclear Blast.

Nuclear Blast

This powerful blast pries up one of Deathwing's Elementium plates if it is within range.

Degradation

Destroyed Amalgamations degrade the maximum health of all enemy targets by 5%.

Blood Corruption: Death

Deathwing's corruption courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Deathwing. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Earth.

Blood Corruption: Earth

A shadow of Neltharion courses through your veins. This corruption takes hold if it is not removed quickly, infecting the player with the Blood of Neltharion. When dispelled this effect jumps to a new target and can mutate into Blood Corruption: Death.

Corrupted Blood

These living globs of Deathwing's blood appear fragile, but leave behind an indestructible residue when killed.

Burst
Residue

Destroying a Corrupted Blood leaves behind an indestructible residue. It slowly creeps toward the nearest hole in Deathwing's Back where it reconstitutes into a new Corrupted Blood.

Ability Spells

Every ability the Adventure Guide lists for Deathwing, with its spell's school, cast time and duration and the description the game gives it.

Grasping Tendrils

Fire · Instant · Lasts 1.5 sec

Grabs nearby enemies, inflicting Fire damage and sticking them to Deathwing's back, reducing their move speed by 35%. While stuck, enemies cannot be flung off Deathwing's back.

Searing Plasma

Physical · Instant · Lasts 5 min

Coats the victim in the searing blood of Deathwing. The thick blood will absorb up to healing done to the target and will cause the victim to cough up blood, periodically inflicting Physical damage.

Fiery Grip

Fire · Instant · Lasts 30 sec

Grips victims with a whip-like cord of plasma, stunning them for up to 30 sec and inflicting Fire damage every 3 sec. The corruption must channel to maintain this effect, and it may be broken by inflicting significant damage to the tentacle. This effect prevents players from being thrown off Deathwing's back.

Superheated Nucleus

Fire · Instant

The core of the Amalgamation becomes critically unstable, causing it to inflict Fire damage to all enemies every 3 sec. If it is destroyed in this state it will trigger a Nuclear Blast.

Nuclear Blast

Fire · 5 sec cast

The superheated nucleus of the Amalgamation triggers a massive explosion, inflicting Fire damage to targets. This blast is powerful enough to pry up one of Deathwing's Elementium plates if it is within range.

Degradation

Fire · Instant

Destroyed Amalgamations degrade the maximum health of all enemy targets by 5%. This effect occurs regardless of the state of the nucleus and

Blood of Neltharion

Physical · Instant

The barest hint of a shadow of the former Earth-Warder suffuses your blood. Damage taken from all sources is reduced by 20%.

Burst

Physical · Instant

Inflicts Physical damage to nearby enemies.

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Drops

Loot the dungeon journal lists for this encounter in Dragon Soul.

Backbreaker SpauldersNormal, Heroic, 10 Player, 25 Player
Backbreaker Spaulders10 Player (Heroic), 25 Player (Heroic)
Backbreaker SpauldersLooking For Raid
Belt of Shattered ElementiumNormal, Heroic, 10 Player, 25 Player
Belt of Shattered Elementium10 Player (Heroic), 25 Player (Heroic)
Belt of Shattered ElementiumLooking For Raid
Essence of DestructionNormal, Heroic, 10 Player, 25 Player, 10 Player (Heroic), 25 Player (Heroic)
Eye of UnmakingNormal, Heroic, 10 Player, 25 Player
Eye of UnmakingLooking For Raid
Eye of Unmaking10 Player (Heroic), 25 Player (Heroic)
Gauntlets of the Golden ThornNormal, Heroic, 10 Player, 25 Player
Gauntlets of the Golden Thorn10 Player (Heroic), 25 Player (Heroic)
Gauntlets of the Golden ThornLooking For Raid
Gloves of Liquid SmokeNormal, Heroic, 10 Player, 25 Player
Gloves of Liquid Smoke10 Player (Heroic), 25 Player (Heroic)
Gloves of Liquid SmokeLooking For Raid
Heart of UnlivingNormal, Heroic, 10 Player, 25 Player
Heart of UnlivingLooking For Raid
Heart of Unliving10 Player (Heroic), 25 Player (Heroic)
Molten Blood FootpadsNormal, Heroic, 10 Player, 25 Player
Molten Blood Footpads10 Player (Heroic), 25 Player (Heroic)
Molten Blood FootpadsLooking For Raid
Resolve of UndyingNormal, Heroic, 10 Player, 25 Player
Resolve of UndyingLooking For Raid
Resolve of Undying10 Player (Heroic), 25 Player (Heroic)
Will of UnbindingNormal, Heroic, 10 Player, 25 Player
Will of UnbindingLooking For Raid
Will of Unbinding10 Player (Heroic), 25 Player (Heroic)
Wrath of UnchainingNormal, Heroic, 10 Player, 25 Player
Wrath of UnchainingLooking For Raid
Wrath of Unchaining10 Player (Heroic), 25 Player (Heroic)
Elementium Back Plate

What is shown is the loot the game's own dungeon journal lists for this encounter.

Adventure Guide Entry

The in-game Adventure Guide text for the Spine of Deathwing encounter in Dragon Soul.

When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body. Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness--the sole vulnerability to Deathwing's lethal presence.

What Each Drop Is

The Spine of Deathwing encounter lists 32 items in the dungeon journal, item levels 37 to 38. Equip slots covered: Shoulder, Waist, Trinket, Hands and Feet. 1 of them can be traded and 31 bind when picked up.

  • Backbreaker Spaulders Shoulder (Plate), item level 38, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. Tooltip: “From the bone, the wrath of ages” A vendor pays 15 gold12 silver for it.
  • Backbreaker Spaulders Shoulder (Plate), item level 38, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. Tooltip: “From the bone, the wrath of ages” A vendor pays 15 gold56 silver for it.
  • Belt of Shattered Elementium Waist (Mail), item level 38, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Haste. Tooltip: “From the plates, protection from harm” A vendor pays 10 gold19 silver for it.
  • Belt of Shattered Elementium Waist (Mail), item level 38, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Haste. Tooltip: “From the plates, protection from harm” A vendor pays 75 gold for it.
  • Eye of Unmaking Trinket, item level 38, requires level 32. Bind on Pickup. A vendor pays 45 gold7 silver for it. Equip: Item - Dragon Soul Stacking Strength Trinket.
  • Eye of Unmaking Trinket, item level 38, requires level 32. Bind on Pickup. A vendor pays 48 gold21 silver for it. Equip: Item - Dragon Soul Stacking Strength Trinket.
  • Gauntlets of the Golden Thorn Hands (Plate), item level 38, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Haste. Tooltip: “From the nails, a grip on fate” A vendor pays 10 gold12 silver for it.
  • Gauntlets of the Golden Thorn Hands (Plate), item level 38, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Haste. Tooltip: “From the nails, a grip on fate” A vendor pays 10 gold41 silver for it.
  • Gloves of Liquid Smoke Hands (Cloth), item level 38, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. Tooltip: “From the breath, a hold on the intangible” A vendor pays 7 gold41 silver for it.
  • Gloves of Liquid Smoke Hands (Cloth), item level 38, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. Tooltip: “From the breath, a hold on the intangible” A vendor pays 10 gold10 silver for it.
  • Heart of Unliving Trinket, item level 38, requires level 32. Bind on Pickup. Stats: Intellect. A vendor pays 45 gold7 silver for it. Equip: Item - Dragon Soul Stacking Healer Trinket.
  • Heart of Unliving Trinket, item level 38, requires level 32. Bind on Pickup. Stats: Intellect. A vendor pays 48 gold21 silver for it. Equip: Item - Dragon Soul Stacking Healer Trinket.
  • Molten Blood Footpads Feet (Leather), item level 38, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. Tooltip: “From the blood, a ward against fire” A vendor pays 15 gold23 silver for it.
  • Molten Blood Footpads Feet (Leather), item level 38, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. Tooltip: “From the blood, a ward against fire” A vendor pays 15 gold67 silver for it.
  • Resolve of Undying Trinket, item level 38, requires level 32. Bind on Pickup. A vendor pays 45 gold7 silver for it. Equip: Item - Dragon Soul Stacking Dodge Trinket.
  • Resolve of Undying Trinket, item level 38, requires level 32. Bind on Pickup. A vendor pays 48 gold21 silver for it. Equip: Item - Dragon Soul Stacking Dodge Trinket.
  • Will of Unbinding Trinket, item level 38, requires level 32. Bind on Pickup. A vendor pays 45 gold7 silver for it. Equip: Item - Dragon Soul Stacking Caster Trinket.
  • Will of Unbinding Trinket, item level 38, requires level 32. Bind on Pickup. A vendor pays 48 gold21 silver for it. Equip: Item - Dragon Soul Stacking Caster Trinket.
  • Wrath of Unchaining Trinket, item level 38, requires level 32. Bind on Pickup. A vendor pays 45 gold7 silver for it. Equip: Item - Dragon Soul Stacking Agility Trinket.
  • Wrath of Unchaining Trinket, item level 38, requires level 32. Bind on Pickup. A vendor pays 48 gold21 silver for it. Equip: Item - Dragon Soul Stacking Agility Trinket.
  • Backbreaker Spaulders Shoulder (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. Tooltip: “From the bone, the wrath of ages” A vendor pays 14 gold68 silver for it.
  • Belt of Shattered Elementium Waist (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Haste. Tooltip: “From the plates, protection from harm” A vendor pays 9 gold89 silver for it.
  • Eye of Unmaking Trinket, item level 37, requires level 32. Bind on Pickup. Usable by Warrior, Paladin and Death Knight. A vendor pays 43 gold21 silver for it. Equip: Item - Dragon Soul Stacking Strength Trinket.
  • Gauntlets of the Golden Thorn Hands (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Haste. Tooltip: “From the nails, a grip on fate” A vendor pays 9 gold82 silver for it.
  • Gloves of Liquid Smoke Hands (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. Tooltip: “From the breath, a hold on the intangible” A vendor pays 9 gold53 silver for it.
  • Heart of Unliving Trinket, item level 37, requires level 32. Bind on Pickup. Stats: Intellect. Usable by Paladin, Priest, Shaman, Monk, Druid and Evoker. A vendor pays 43 gold21 silver for it. Equip: Item - Dragon Soul Stacking Healer Trinket.
  • Molten Blood Footpads Feet (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. Tooltip: “From the blood, a ward against fire” A vendor pays 14 gold78 silver for it.
  • Resolve of Undying Trinket, item level 37, requires level 32. Bind on Pickup. Usable by Warrior, Paladin, Death Knight, Monk and Druid. A vendor pays 43 gold21 silver for it. Equip: Item - Dragon Soul Stacking Dodge Trinket.
  • Will of Unbinding Trinket, item level 37, requires level 32. Bind on Pickup. Usable by Priest, Shaman, Mage, Warlock and Druid. A vendor pays 43 gold21 silver for it. Equip: Item - Dragon Soul Stacking Caster Trinket.
  • Wrath of Unchaining Trinket, item level 37, requires level 32. Bind on Pickup. Usable by Hunter, Rogue, Shaman, Monk and Druid. A vendor pays 43 gold21 silver for it. Equip: Item - Dragon Soul Stacking Agility Trinket.
  • Essence of Destruction Trade Goods, item level 25. A vendor pays 20 silver for it. Lowest listed price right now: 22 silver on the US commodity market.
  • Elementium Back Plate Miscellaneous, item level 1. Bind on Pickup. Tooltip: “Reach inside to learn how to summon a Corrupted Blood.” Use: Learning. Effect: Corrupted Blood.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Where to Find Deathwing

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