It should also be noted that there are three "Elders" in Freya's area who are mini-bosses in their own right and drop an Emblem of Valor/Conquest as well:
- Elder StoneBark
- Elder Ironbranch
- Elder Brightleaf
Presumably, this encounter will be similar to Sartharion and his drakes, with each Elder joining the fight at various intervals and additional loot gained for each Elder left alive.
Elite
Freya
Freya is an Elite Giant, level 30, hostile to players. It appears in the dungeon journal for Ulduar.
Details
Freya at a Glance
What does Freya do?
Level and Map Tracking
The game data tunes Freya for level 30, Wrath of the Lich King content.
In the Client Files
Also Monster Giant at level 30 in the current client data
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Boss Encounter
Freya appears as a raid or dungeon boss. See the encounter page for its instance.
Abilities & Strategy
What the in-game dungeon journal describes for the Freya encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
During Stage One stacks of Attuned to Nature must be removed by defeating the Allies of Nature. Once the Allies of Nature are defeated Stage Two will begin.
Damage Dealers
- Spread out to avoid damage from Detonate while the Detonating Lashers are present.
- Interrupt Lightning Lash cast by the Storm Lasher.
- Be near a Healthy Spore to prevent being Silenced or Pacified by the Ancient Conservator's Conservator's Grip.
- Destroy the Lifebinder's Gift before Freya is able to cast Lifebinding Heal.
Healers
- Spread out to avoid damage from Detonate while the Detonating Lashers are present.
- Be near a Healthy Spore to prevent being Silenced or Pacified by the Ancient Conservator's Conservator's Grip.
Tanks
- Be near a Healthy Spore to prevent being Silenced or Pacified by the Ancient Conservator's Conservator's Grip.
- Be quick to gain the attention of enemies summoned by Freya's Summon Allies of Nature.
Stage One: Allies of Nature
Freya
Attuned to Nature
Spell details
Touch of Eonar
Spell details
Sunbeam
Spell details
Lifebinder's Gift
Spell details
Summon Allies of Nature
Spell detailsHard Mode
While the Elders in The Conservatory of Life are alive they will grant Freya additional abilities.
Elder Brightleaf Alive
Unstable Energy
Spell details
Brightleaf's Essence
Spell detailsElder Ironbranch Alive
Iron Roots
Spell details
Ironbranch's Essence
Spell detailsElder Stonebark Alive
Ground Tremor
Spell details
Stonebark's Essence
Spell detailsDrops in Ulduar
Loot the dungeon journal lists for the Freya encounter.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Freya encounter lists 40 items in the dungeon journal, item level 35. Equip slots covered: One-Hand, Feet, Neck, Chest, Back, Two-Hand, Finger, Hands, Head, Legs and Ranged. 1 of them can be traded and 39 bind when picked up.
- Fragment of Val'anyr Consumable, item level 30, requires level 30. Bind on Pickup. Usable by Paladin, Priest, Shaman, Monk, Druid and Evoker. Tooltip: “The fragments of this ancient hammer glow with a cool, soothing light.” Use: Forming Val'anyr, Hammer of Ancient Kings.
- Bladetwister One-Hand (Dagger), item level 35, requires level 30. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 22 gold37 silver for it.
- Boots of the Servant Feet (Cloth), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. A vendor pays 6 gold33 silver for it.
- Bronze Pendant of the Vanir Neck, item level 35, requires level 30. Bind on Pickup. Stats: Strength, Stamina, Versatility and Haste. A vendor pays 7 gold56 silver for it.
- Chestguard of the Lasher Chest (Mail), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 12 gold92 silver for it.
- Drape of the Sullen Goddess Back (Cloth), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Versatility. A vendor pays 9 gold54 silver for it.
- Dreambinder Two-Hand (Staff), item level 35, requires level 30. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 113 gold50 silver for it.
- Fire Orchid Signet Finger, item level 35, requires level 30. Bind on Pickup. Stats: Stamina, Versatility, Haste and Intellect. A vendor pays 5 gold for it.
- Gauntlets of Ruthless Reprisal Hands (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 5 gold84 silver for it.
- Gloves of Whispering Winds Hands (Mail), item level 35, requires level 30. Bind on Pickup. Stats: Stamina, Haste, Critical Strike and Agility or Intellect. A vendor pays 6 gold22 silver for it.
- Handguards of Revitalization Hands (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 8 gold18 silver for it.
- Ironbark Faceguard Head (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 8 gold53 silver for it.
- Leggings of the Enslaved Idol Legs (Cloth), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 12 gold84 silver for it.
- Leggings of the Lifetender Legs (Leather), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Haste. A vendor pays 11 gold65 silver for it.
- Legplates of Flourishing Resolve Legs (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 11 gold75 silver for it.
- Nymph Heart Charm Neck, item level 35, requires level 30. Bind on Equip. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 7 gold56 silver for it. Lowest listed price right now: 50 gold36 silver across 24 US realms.
- Petrified Ivy Sprig Ranged (Wand), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 111 gold4 silver for it.
- Petrified Ivy Sprig Ranged (Wand), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 6 gold68 silver for it.
- Seed of Budding Carnage Neck, item level 35, requires level 30. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 7 gold56 silver for it.
- Serilas, Blood Blade of Invar One-Arm One-Hand (One-Handed Sword), item level 35, requires level 30. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. Tooltip: “Countless notches cover the blade's length.” A vendor pays 88 gold53 silver for it.
- The Lifebinder Two-Hand (Staff), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. A vendor pays 112 gold26 silver for it.
- The Lifebinder Two-Hand (Staff), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Haste and Versatility. A vendor pays 6 gold85 silver for it.
- Tunic of the Limber Stalker Chest (Leather), item level 35, requires level 30. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 11 gold93 silver for it.
- Unraveling Reach Two-Hand (Staff), item level 35, requires level 30. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 101 gold22 silver for it.
- Valorous Aegis Handguards Hands (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Stamina, Strength or Intellect, Haste and Critical Strike. Usable by Paladin. A vendor pays 1 gold95 silver for it.
- Valorous Darkruned Gauntlets Hands (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Stamina, Strength or Intellect, Haste and Critical Strike. Usable by Death Knight. A vendor pays 1 gold88 silver for it.
- Valorous Deathbringer Gloves Hands (Cloth), item level 35, requires level 30. Bind on Pickup. Stats: Stamina, Intellect, Versatility and Critical Strike. Usable by Warlock. A vendor pays 1 gold92 silver for it.
- Valorous Gloves of Sanctification Hands (Cloth), item level 35, requires level 30. Bind on Pickup. Stats: Stamina, Intellect, Haste and Versatility. Usable by Priest. A vendor pays 1 gold88 silver for it.
- Valorous Nightsong Gloves Hands (Leather), item level 35, requires level 30. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Haste. Usable by Druid. A vendor pays 1 gold83 silver for it.
- Valorous Scourgestalker Handguards Hands (Mail), item level 35, requires level 30. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. Usable by Hunter. A vendor pays 1 gold94 silver for it.
- Valorous Siegebreaker Handguards Hands (Plate), item level 35, requires level 30. Bind on Pickup. Stats: Stamina, Strength or Intellect, Haste and Versatility. Usable by Warrior. A vendor pays 1 gold83 silver for it.
- Valorous Terrorblade Gauntlets Hands (Leather), item level 35, requires level 30. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. Usable by Rogue. A vendor pays 1 gold91 silver for it.
- Valorous Worldbreaker Gloves Hands (Mail), item level 35, requires level 30. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Haste. Usable by Shaman. A vendor pays 1 gold79 silver for it.
- Gloves of the Wayward Conqueror Miscellaneous, item level 30, requires level 30. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 5 gold for it. Use: Create Item.
- Gloves of the Wayward Protector Miscellaneous, item level 30, requires level 30. Bind on Pickup. Usable by Warrior, Hunter and Shaman. A vendor pays 5 gold for it. Use: Create Item.
- Gloves of the Wayward Vanquisher Miscellaneous, item level 30, requires level 30. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 5 gold for it. Use: Create Item.
- Legplates of the Wayward Conqueror Miscellaneous, item level 30, requires level 30. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 5 gold for it. Use: Create Item.
- Legplates of the Wayward Protector Miscellaneous, item level 30, requires level 30. Bind on Pickup. Usable by Warrior, Hunter and Shaman. A vendor pays 5 gold for it. Use: Create Item.
- Legplates of the Wayward Vanquisher Miscellaneous, item level 30, requires level 30. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 5 gold for it. Use: Create Item.
- Blessed Seed Miscellaneous, item level 1. Bind on Pickup. Tooltip: “Teaches you how to summon a Snaplasher.” Use: Learning. Effect: Snaplasher.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Where to Find Freya
Quests in Ulduar
- All Is Well That Ends Well
- Flame Leviathan Must Die!
- Heroic: Algalon
- Heroic: All Is Well That Ends Well
- Ignis the Furnace Master Must Die!
- Razorscale Must Die!
- XT-002 Deconstructor Must Die!
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
- Freya starts off with 150 stacks of her "Attuned to Nature" buff, making it impossible to out DPS her constant self-healing ability. Killing all the adds that periodically spawn throughout the fight remove stacks of this buff.
Have your MT charge in and tank Freya, she doesnt do a lot of damage, but enough that your tank could get killed if healers are side-tracked. This fight consists mainly of adds spawning, and the raid dealing with the adds. When we killed her, she spawned 6 seperate waves of adds, 2 of each type:
-Ancient Protector (a large add with over 1mil HP in 10 man. The raid must be stacked under the mushrooms that spawn in order to avoid his silence aura.) He also throws out a debuff which works similar to that of phase1 of Lady Vashj, if you have it, move away from raid members.
- Detonating Lashers (a bunch of small adds, they do not have a lot of HP and are untankable. When they die they explode for a solid amount of damage, so be careful when dealing with these).
- Snaplasher, Storm Lasher and Ancient Water Elemental (Three adds who must be killed within ~12 seconds of each other, or they will come back to life. The Snaplasher becomes stronger and slower over time, the Storm Lasher does AoE lightning abilities, and the ancient water elemental does a frontal AoE attack). Note: On 25 man, I strongly reccomend having your tank kite snaplasher when he begins reaching ~40 stacks of his debuff (assuming elder ironbranch is dead).
-Note: Throughout the encounter, Blessings of Eonar will spawn. They look like really funky trees that grow. if they reach full size, freya will drain them and heal her/ any adds alive for a large amount of HP. We assigned our two ranged DPS to be in charge of killing these ASAP on 10 man. (We assigned 5 ranged to deal with them on 25 man)
This fight is shockingly simple on 10 man. We just nuked the Protector, and AoE'd the Lashers. We also just AoE'd the 3 adds, although we made sure to kill them at roughly the same time. Once Freya's stacks reach 0, the adds will stop spawning, and the fight becomes incredibly easy. Merely DPS her down, kite her out of the roots on the ground which spawn (they explode and knock people back while dealing damage).
Good Luck :)
EDITED for Hard Mode (10 man) Info:
1 Elder Alive: We left up Elder Ironbranch for our attempts for 1 Elder. The fight was still pretty basic, the healing becomes slightly more intense. We had our DPSers create a macro: " /tar strength" to target the Strengthened iron roots freya casts. The only change we made was the add tank (me) began kiting snaplasher once he began reaching ~40 stacks of his debuff.
2 Elder: We left up Elder Ironbranch and Elder Brightleaf. In addition to the fast iron-root killing, we also had to worry about the beams of light spawning. Simply step out of them ASAP (if you're rooted in one, yell at people to break you out fast). The main phase of concern is the Detonating Lasher phase. We handled this by stacking in freya's melee range for the lashers. We AoE'd them down to approximately ~20% hp, then we had our hunter drop a frost trap and our mage nova them, we then ran away and began aoe'ing them down, if there were a few left alive out of the trap, we simply focus fired them down in between raid heals.
Also, during the Trio phase (Storm/Snap/Water Spirit), I reccomend having atleast 1 interrupt class focused on stopping Stormlasher's Stormbolt ability.
Sound files for this encounter
/script PlaySoundFile("Sound\\Creature\\Freya\\UR_Freya_Adds01.wav")
/script PlaySoundFile("Sound\\Creature\\Freya\\UR_Freya_Adds02.wav")
/script PlaySoundFile("Sound\\Creature\\Freya\\UR_Freya_Adds03.wav")
/script PlaySoundFile("Sound\\Creature\\Freya\\UR_Freya_Aggro01.wav")
/script PlaySoundFile("Sound\\Creature\\Freya\\UR_Freya_AggroElder01.wav")
/script PlaySoundFile("Sound\\Creature\\Freya\\UR_Freya_Berserk01.wav")
/script PlaySoundFile("Sound\\Creature\\Freya\\UR_Freya_Death01.wav")
/script PlaySoundFile("Sound\\Creature\\Freya\\UR_Freya_Slay01.wav")
/script PlaySoundFile("Sound\\Creature\\Freya\\UR_Freya_Slay02.wav")Taken from MMOchampion.
edit: Why was this downrated?
Community notes from Wowhead · 78 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 78 on Wowhead.