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Siegecrafter Blackfuse

Blackfuse Company

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
jetfire158+75via Wowhead (opens the original comment in a new tab)

Normal, Flex and LFR:

The Assembly Line
First off, you will need to assign 2 groups of 2-3 DPS to jump into the pipes and onto the conveyor belt on the northwest side of the room, where the disassembled weapons will spawn. These two groups will need to switch off, due to [spell=144236], since the weapons come out every 30 seconds I believe, whereas the debuff lasts for 1min, but don't quote me on the exact number. Your DBM should be shouting at you every time the Assembly Line goes off. It may be a good idea to pick your top damage dealers, or priests since they can hover and not have to worry about running on the belt.

Belt teams:


  • Avoid [spell=144335].

  • Kill the weapon that causes the AoE your raid has the most difficulty avoiding, however the specific weapon destroyed does not matter quite as much as the next point...*

  • You MUST always kill at least one weapon before they reach the northeast wall. If you fail to do so, Blackfuse will gain [spell=148990]. You do NOT want this.

  • Jump forward or pop movement speed increasing abilities to keep from getting pulled into the far wall. Keybind your auto-run and strafe functions so that you can avoid beams more easily.

  • Remember, once a weapon has been destroyed, those remaining will become immune to damage.

Getting off the belt.
Okay, now that you've killed one of the weapons, the rest of them are immune to damage so your job here is done for now. There are a few ways to get back on the boss:


  1. Jump into the tubes near the opposite wall. They will port you back onto the boss platform.

  2. Jump/glider/slowfall back onto the boss platform yourself.

  3. Keep running on the belt and wait until all the weapons have passed through. Once that has occurred, the boss will automatically pull you back onto the platform.

The option you choose depends on yourself. Jumping off the belt as soon as a weapon goes down is preferable, since that gets you extra DPS on the boss and minimizes the number of beams you have to avoid. However, if you find yourself missing the tubes or falling into the space between the belt and the platform, you might want to simply keep running on the belt until Blackfuse pulls you off, that is if you have no trouble avoiding the beams.

For everyone else, whichever weapons are not destroyed will cause the following:


  • [spell=143856] - Run away from the laser, and stay out of the fire.

  • [spell=143639] - Again, ground AoE to stay away from. Orange rings will appear on the ground right before they come out. They will start at the missile's impact point and ripple outward, so the best way to avoid them is to run inward toward the original spawn point as the drills move outward.

  • [spell=144466] - Don't stand between the blades and the magnet when this goes off. DBM should yell at you.

  • [npc=74009] - These need to be stunned/slowed and DPSed down quickly before they reach their fixate targets. If they are allowed to do so, they will explode and one-shot the fixated player. Obviously, if you are being fixated, run away.

Boss & Automated Shredders
This encounter has a few mechanics that tanks will need to pay special attention to in addition to everything else.


  • [spell=143385] - As described. The tank with this debuff will also cause 200% increased damage to the [npc=71591] with [spell=143387]. Thus, when a Shredder comes out, the tank with the most stacks of this debuff needs to pick up this add, and position it at least 35 yards away from the boss and in one or more of the AoEs caused by the weapons from the conveyor belt, as they will take damage from these. Might be easier to use a sawblade for this, since they can easily be positioned so that the add is in the blade, but not your tank.

  • [spell=116982] - The tooltip isn't quite accurate to this specific encounter. In Blackfuse's case, this is a 100% attack speed increase for 10 seconds every time your belt group destroys one or more of the disassembled weapons. This is unavoidable, so healers need to keep an eye out for it. Whichever tank is on the boss may want to pop CDs to help mitigate the damage.

  • [spell=144212] - The reason the Shredders need to be positioned at least 35 yards away from Blackfuse.

Now for the rest of the raid:


  • [spell=143265] - Causes [spell=143327], don't stand in them. This appears to only target players standing at range.

  • [spell=142232] - When you see a Shredder launch itself upward, run away. The tooltip says 5 yards, but it's actually 15 yards.

  • [spell=145444] - Healers especially need to watch out for this, as it is unavoidable raid-wide damage. DPS may want to pop defensive CDs/health pots/lock cookies to help out. Also another reason why Shredders need to be picked up, tanked into AoEs, and burned down ASAP.

TL;DR


  • All - Run away from Death From Above.
    Don't be in between the double orange lines on the ground.
    Don't stand in fire or lasers. Stun/slow Crawler mines while burning them down quickly; run away if you are fixated by one.
    Don't worry about DPSing Shredders, especially before Death From Above goes off.

  • Belt teams - Stay out of Matter Purification Beams.
    Always kill at least one weapon.

  • Tanks - The tank with the highest stacks of Electrostatic Charge needs to pick up the Shredder and position it in one or more of Blackfuse's AoEs, at least 35 yards away from the boss.

  • Ranged - Watch out for sawblades, don't stand in them, and don't stand between them and the Electromagnet when Magnetic Crush goes off.

  • Melee - Don't try to run over and DPS the Shredder. It's not really worth the DPS loss on Blackfuse and the trouble of dodging the various AoEs.

  • Healers - Watch out for Protective Frenzy when a weapon is destroyed.
    Watch out for Overload.

*Suggested kill order: Mines, Laser Turret, Electromagnet, Shockwave Missile. This is because Crawler Mines require damage dealers to switch targets and lose DPS on the boss, while the drills from the missile are easy to avoid and won't even one-shot if people get hit like the Mines will. However, this order is flexible depending on your specific group.

2
Nerxedion+67via Wowhead (opens the original comment in a new tab)

Fun fact: most shredders in game have Kerrigan on their control panel, the old model has the one from Brood Wars and the Sky Golem has the picture from the Heart of the Swarm.
However Blackfuse's shredder has a Garrosh face on its computer panel, symbolizing that "Hellscream's eyes are upon you" is true :)

Read all 56 on Wowhead ↗

Details

TypeMechanical
ClassificationElite
TitleBlackfuse Company
Dungeon journalSiege of Orgrimmar
Roster sliceS

This roster comes from the current game client's data files, so it is not a complete list of every NPC in the game - older world NPCs that are no longer in the modern client are absent.

Achievement: Downfall

Downfall icon

Killing Siegecrafter Blackfuse counts toward Downfall, a 10-point achievement. Its in-game description: “Defeat the bosses within Garrosh's inner sanctum in the Siege of Orgrimmar raid.” Downfall tracks 2 creatures; the other 1:

Achievement: Heroic: Siege of Orgrimmar

Heroic: Siege of Orgrimmar icon

Killing Siegecrafter Blackfuse counts toward Heroic: Siege of Orgrimmar. Its in-game description: “Defeat the following enemies in the Siege of Orgrimmar on Heroic difficulty.” Greater Bronze Cache. Heroic: Siege of Orgrimmar tracks 11 creatures; the other 10:

Boss Encounter

Siegecrafter Blackfuse appears as a raid or dungeon boss. See the encounter page for its instance.

Abilities & Strategy

What the in-game dungeon journal describes for the Siegecrafter Blackfuse encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

The fight against Blackfuse unfolds amidst a weapons manufacturing assembly line. Each time the conveyor belts activate, three disassembled weapons of various types roll out, and players may access the assembly line by jumping into nearby pipes, to destroy one of the three. The remaining two will be activated and assault the raid until they slide out of view.

Damage Dealers
  • Take turns going onto the Assembly Line to destroy one Disassembled Weapon per wave.
  • Automated Shredders' Reactive Armor makes normal attacks ineffective against them.
  • Destroy Crawler Mines before they can reach their targets.
Healers
  • When an Electromagnet activates, Magnetic Crush deals sustained raidwide damage.
  • Automated Shredders deal increasing amounts of raidwide damage with Overload the longer they are alive.
Tanks

Siegecrafter Blackfuse

Launch Sawblade

Siegecrafter Blackfuse launches a magnetized sawblade at a random player. The sawblade will hover in place until it is removed by an Activated Electromagnet.

Serrated Slash

Sawblades inflict Physical damage to any players or Automated Shredders with which they come into contact, knocking back any affected players.

Protective Frenzy

When one of his creations is destroyed, Siegecrafter Blackfuse enters a frenzy, increasing his attack speed by% for 10 sec.

Electrostatic Charge

Siegecrafter Blackfuse charges his target with static electricity, inflicting Nature damage. Electrostatic Charge also leaves a lingering effect increasing the damage taken from Electrostatic Charge by 100% increasing damage dealt to targets with Reactive Armor by 200%. This effect stacks up to 10 times.

Automatic Repair Beam
Overcharge

When activated weapons arrive on the assembly line, Siegecrafter Blackfuse will Overcharge one of them, increasing its power and effectiveness.

Energized Defensive Matrix

If three weapons make it through the Assembly Line and into Blackfuse's assembly machine, the machine will become overcharged and use the excess energy to power the defensive systems on Blackfuse's suit, granting him% reduced damage for 20 sec.

Automated Shredders

Siegecrafter Blackfuse will periodically call in Automated Shredders to join the fight.

Reactive Armor

Automated Shredders have been retrofitted with Reactive Armor, reducing damage taken by 80%. Automated Shredders can also be damaged by Serrated Slash, Shockwave Missile, Detonate! and Superheated.

Death from Above

After landing, the Shredder is stunned and takes% additional damage for 5 sec.

Overload

The Automated Shredder will periodically cast Overload, dealing damage to raid members not currently on the conveyor belt, and increasing its damage dealt by%.

The Assembly Line

Periodically, Siegecrafter Blackfuse will initiate fabrication of a set of weapons on the assembly line in his workshop. Disassembled weapons are brought in via conveyor belts along the northwest side of his room. They then pass through an assembly machine on the northeast wall of his room. Finally, they emerge completed on conveyor belts along the southeast wall of his room, where they attack players. Players can use Transport Pipes to reach the conveyor belt along the northwest side of his room, where they can attack and destroy the disassembled weapons. After players destroy a weapon, the remaining weapons become shielded and cannot be damaged.

Transport Pipes

Transport Pipes line the western edge of Siegecrafter Blackfuse's workshop. Players can jump into these pipes to reach the conveyor belt along the northwest side of the workshop.

Pattern Recognition

After using the transport pipes to reach the conveyor belt, the assembly line recognizes a player's biological signature and will reject further attempts to use them for 1 min.

Matter Purification Beam

Matter Purification Beams line the platform, inflicting Fire damage to any players that come into contact with them.

Shockwave Missile Turret
Shockwave Missile

The Shockwave Missile turret launches a drill-tipped Shockwave Missile into the ground, sending a barrage of drills that ripple out from the impact location and create rings of seismic energy. Each ring of seismic energy inflicts Nature damage to all players caught within it.

Overcharged Missile Turret

When Overcharged, the Shockwave Missile Turret will fire Shockwave Missiles which persist and continuously barrage the platform with drills and seismic energy until destroyed by players.

Laser Turret
Superheated

The ground hit by a Laser Turret's beam burns any players or Automated Shredders who step on it, inflicting Fire damage each second for 7 sec. This effect stacks every second that a player or Automated Shredder remains on Superheated ground, and can stack up to 20 times.

Overcharged Laser Turret

When Overcharged, Siegecrafter Blackfuse's laser turrets will fire a split beam, creating three concentric arcs of Superheated ground.

Electromagnet
Magnetic Crush

When activated, the electromagnet will begin to magnetically crush all players on the platform, inflicting Physical damage each second and pulling them towards the electromagnet. The force of the electromagnet will also pull all sawblades on the platform towards it and off the platform, causing them to damage any players or Automated Shredders in the path of the blades.

Overcharged Electromagnet

When Overcharged, the Electromagnet will periodically reverse polarities, pushing both players and sawblades in and out from the magnet.

Crawler Mine

Assembled Crawler Mines leap down from the conveyor belt, fixating on a random player.

Detonate!
Break-in Period

Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle.

Ready to Go!

After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases.

Overcharged Crawler Mines

When Overcharged, Crawler Mines activate a construction matrix within their machinery. This construction matrix enables them to create two new Crawler Mines when they are destroyed.

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Drops in Siege of Orgrimmar

Loot the dungeon journal lists for the Siegecrafter Blackfuse encounter.

What is shown is the loot the game's own dungeon journal lists for this encounter.

Related

Collectibles Siegecrafter Blackfuse Drops

  • Blackfuse Bombling (battle pet): its in-game source line reads “Drop: Siegecrafter Blackfuse”.

Level and Map Tracking

The game data tunes Siegecrafter Blackfuse for level 35, Mists of Pandaria content.

What Each Drop Is

The Siegecrafter Blackfuse encounter lists 21 items in the dungeon journal, item level 41. Equip slots covered: Finger, Neck, Wrist, Hands, Trinket, Two-Hand, Feet and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.