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Siegecrafter Blackfuse

Siegecrafter Blackfuse - Siege of Orgrimmar

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Found In

EncounterSiegecrafter Blackfuse
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the Siegecrafter Blackfuse encounter in Siege of Orgrimmar.

Helix Blackfuse was the only goblin with the combination of engineering prowess, professionalism, and ruthlessness to satisfy Garrosh in his search for the engineer of the True Horde. A mercenary at heart, Blackfuse's love for his creations (and the gold they fetch) has forever linked his fate with that of his patron and Warchief.

Encounter Facts

In the game's encounter order for Siege of Orgrimmar, Siegecrafter Blackfuse comes 12th of 14, after Thok the Bloodthirsty and before Skeer the Bloodseeker.

Instance modesNormal, Heroic, Mythic, Looking For Raid, Lorewalking
Group size10 to 30 players
Instance typeRaid
ExpansionMists of Pandaria
Encounter order12 of 14
Encounter ID1601
Adventure Guide pin58.8, 46.5 on the instance map
  1. Immerseus
  2. Rook Stonetoe
  3. Norushen
  4. Sha of Pride
  5. Galakras
  6. Iron Juggernaut
  7. Earthbreaker Haromm
  8. General Nazgrim
  9. Malkorok
  10. Secured Stockpile of Pandaren Spoils
  11. Thok the Bloodthirsty
  12. Siegecrafter Blackfuse
  13. Skeer the Bloodseeker
  14. Garrosh Hellscream

Instance Entrance: Vale of Eternal Blossoms

Vale of Eternal Blossoms mapSiege of Orgrimmar entrance

The Siege of Orgrimmar entrance is in Mogu'shan Palace, Vale of Eternal Blossoms, at 74.3, 41.7 on the Vale of Eternal Blossoms map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

The fight against Blackfuse unfolds amidst a weapons manufacturing assembly line. Each time the conveyor belts activate, three disassembled weapons of various types roll out, and players may access the assembly line by jumping into nearby pipes, to destroy one of the three. The remaining two will be activated and assault the raid until they slide out of view.

Damage Dealers
  • Take turns going onto the Assembly Line to destroy one Disassembled Weapon per wave.
  • Automated Shredders' Reactive Armor makes normal attacks ineffective against them.
  • Destroy Crawler Mines before they can reach their targets.
Healers
  • When an Electromagnet activates, Magnetic Crush deals sustained raidwide damage.
  • Automated Shredders deal increasing amounts of raidwide damage with Overload the longer they are alive.
Tanks

Siegecrafter Blackfuse

Launch Sawblade

Siegecrafter Blackfuse launches a magnetized sawblade at a random player. The sawblade will hover in place until it is removed by an Activated Electromagnet.

Serrated Slash

Sawblades inflict Physical damage to any players or Automated Shredders with which they come into contact, knocking back any affected players.

Protective Frenzy

When one of his creations is destroyed, Siegecrafter Blackfuse enters a frenzy, increasing his attack speed by% for 10 sec.

Electrostatic Charge

Siegecrafter Blackfuse charges his target with static electricity, inflicting Nature damage. Electrostatic Charge also leaves a lingering effect increasing the damage taken from Electrostatic Charge by 100% increasing damage dealt to targets with Reactive Armor by 200%. This effect stacks up to 10 times.

Automatic Repair Beam
Overcharge

When activated weapons arrive on the assembly line, Siegecrafter Blackfuse will Overcharge one of them, increasing its power and effectiveness.

Energized Defensive Matrix

If three weapons make it through the Assembly Line and into Blackfuse's assembly machine, the machine will become overcharged and use the excess energy to power the defensive systems on Blackfuse's suit, granting him% reduced damage for 20 sec.

Automated Shredders

Siegecrafter Blackfuse will periodically call in Automated Shredders to join the fight.

Reactive Armor

Automated Shredders have been retrofitted with Reactive Armor, reducing damage taken by 80%. Automated Shredders can also be damaged by Serrated Slash, Shockwave Missile, Detonate! and Superheated.

Death from Above

After landing, the Shredder is stunned and takes% additional damage for 5 sec.

Overload

The Automated Shredder will periodically cast Overload, dealing damage to raid members not currently on the conveyor belt, and increasing its damage dealt by%.

The Assembly Line

Periodically, Siegecrafter Blackfuse will initiate fabrication of a set of weapons on the assembly line in his workshop. Disassembled weapons are brought in via conveyor belts along the northwest side of his room. They then pass through an assembly machine on the northeast wall of his room. Finally, they emerge completed on conveyor belts along the southeast wall of his room, where they attack players. Players can use Transport Pipes to reach the conveyor belt along the northwest side of his room, where they can attack and destroy the disassembled weapons. After players destroy a weapon, the remaining weapons become shielded and cannot be damaged.

Transport Pipes

Transport Pipes line the western edge of Siegecrafter Blackfuse's workshop. Players can jump into these pipes to reach the conveyor belt along the northwest side of the workshop.

Pattern Recognition

After using the transport pipes to reach the conveyor belt, the assembly line recognizes a player's biological signature and will reject further attempts to use them for 1 min.

Matter Purification Beam

Matter Purification Beams line the platform, inflicting Fire damage to any players that come into contact with them.

Shockwave Missile Turret
Shockwave Missile

The Shockwave Missile turret launches a drill-tipped Shockwave Missile into the ground, sending a barrage of drills that ripple out from the impact location and create rings of seismic energy. Each ring of seismic energy inflicts Nature damage to all players caught within it.

Overcharged Missile Turret

When Overcharged, the Shockwave Missile Turret will fire Shockwave Missiles which persist and continuously barrage the platform with drills and seismic energy until destroyed by players.

Laser Turret
Superheated

The ground hit by a Laser Turret's beam burns any players or Automated Shredders who step on it, inflicting Fire damage each second for 7 sec. This effect stacks every second that a player or Automated Shredder remains on Superheated ground, and can stack up to 20 times.

Overcharged Laser Turret

When Overcharged, Siegecrafter Blackfuse's laser turrets will fire a split beam, creating three concentric arcs of Superheated ground.

Electromagnet
Magnetic Crush

When activated, the electromagnet will begin to magnetically crush all players on the platform, inflicting Physical damage each second and pulling them towards the electromagnet. The force of the electromagnet will also pull all sawblades on the platform towards it and off the platform, causing them to damage any players or Automated Shredders in the path of the blades.

Overcharged Electromagnet

When Overcharged, the Electromagnet will periodically reverse polarities, pushing both players and sawblades in and out from the magnet.

Crawler Mine

Assembled Crawler Mines leap down from the conveyor belt, fixating on a random player.

Detonate!
Break-in Period

Crawler mines are vulnerable to roots, snares and stuns for 1 min after joining the battle.

Ready to Go!

After their Break-in Period expires, Crawler Mines lose their vulnerability to stuns, roots and snares, and their speed increases.

Overcharged Crawler Mines

When Overcharged, Crawler Mines activate a construction matrix within their machinery. This construction matrix enables them to create two new Crawler Mines when they are destroyed.

Ability Spells

Every ability the Adventure Guide lists for Siegecrafter Blackfuse, with its spell's school, cast time and duration and the description the game gives it.

Serrated Slash

Physical · Instant

The sawblade slashes nearby targets, inflicting Physical damage and knocking them back.

Protective Frenzy

Physical · Instant · Lasts 10 sec

When one of his creations is destroyed, Siegecrafter Blackfuse enters a frenzy, increasing his attack speed by 100% for 10 sec.

Electrostatic Charge

Nature · 1 sec cast · Lasts 1 min

Inflicts Nature damage to the current target. Increases damage taken from Electrostatic Charge by 100% and damage inflicted on targets with Reactive Armor by 200% for 1 min. This ability stacks up to 10 times.

Automatic Repair Beam

Physical · Instant

Siegecrafter Blackfuse's suit is fitted with an Automatic Repair Beam, which will detect any damaged Automated Shredders within 35 yards, and heal them for 5% of their maximum health every 3 sec.

Energized Defensive Matrix

Physical · Instant · Lasts 20 sec

If three weapons make it through the Assembly Line and into Blackfuse's assembly machine, the machine will become overcharged and use the excess energy to power the defensive systems on Blackfuse's suit, granting him 90% reduced damage for 20 sec.

Reactive Armor

Physical · Instant

The caster is enveloped in Reactive armor, reducing damage taken by 80%. Environmental effects deal damage.

Death from Above

Physical · Instant · Lasts 5 sec

After landing, the Shredder is stunned and takes 200% additional damage for 5 sec.

Overload

Nature · Instant

The Automated Shredder will periodically cast Overload, dealing damage to raid members not currently on the conveyor belt, and increasing its damage dealt by 30%.

Pattern Recognition

Physical · Instant · Lasts 1 min

Matter Purification Beam

Fire · Instant

Inflicts Fire damage.

Shockwave Missile

Nature · 3.5 sec cast

Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting Nature damage to all players caught within each ring.

Superheated

Fire · Instant · Lasts 7 sec

Inflicts Fire damage per stack every 1 sec for 7 sec. Stacks up to 20 times.

Magnetic Crush

Physical · Instant

Magnetic forces weigh on enemies in the area, inflicting Physical damage every 1 sec and pulling them closer to the Electromagnet.

Detonate!

Fire · Instant

Inflicts Fire damage to nearby units, knocking them back and killing the caster.

Break-in Period

Physical · Instant · Lasts 1 min

Vulnerable to roots, stuns, and snares.

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Drops

Loot the dungeon journal lists for this encounter in Siege of Orgrimmar.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Siegecrafter Blackfuse encounter lists 21 items in the dungeon journal, item level 41. Equip slots covered: Finger, Neck, Wrist, Hands, Trinket, Two-Hand, Feet and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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