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Blackrock Depths

The Seven Guide

The Seven in Blackrock Depths, quoted from the Adventure Guide. Database holds the raw abilities and the full loot table.

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30-second TL;DR

Adventure Guide says

  • The Seven alternate between manifesting fully in the physical realm and returning to their ghostly state becoming Corporeal or Incorporeal.
  • While Corporeal, each member of the Seven inflicts and suffers full damage and has access to more powerful abilities.
  • Tanks: Gloom'rel and Anger'rel will remain Corporeal through the entire encounter.
  • Healers: Doom'rel will Banish a random player when he is Corporeal.
  • Damage dealers: Three of the Seven will be Corporeal at a time and suffer full damage.

Overview

Adventure Guide says

The Seven alternate between manifesting fully in the physical realm and returning to their ghostly state becoming Corporeal or Incorporeal. While Corporeal, each member of the Seven inflicts and suffers full damage and has access to more powerful abilities. Anger'rel and Gloom'rel will remain Corporeal through the entire encounter while the third Corporeal member of the Seven changes as the encounter progresses. When a member of the Seven reaches full energy, they will use their most powerful ability.

  • Gloom'rel and Anger'rel will remain Corporeal through the entire encounter.
  • Anger'rel will charge a distant player and use Bladestorm when he reaches full energy.
  • Gloom'rel will use Recklessness when he reaches full energy.
  • Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.
  • Three of the Seven will be Corporeal at a time and suffer full damage.
  • Seeth'rel's Blizzard creates a deadly hazard targeting a random player.
  • Vile'rel's Power Word: Respite creates an absorb that heals its target while it persists.
  • Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.
  • Doom'rel will Banish a random player when he is Corporeal.
  • Dope'rel's Smoke Bomb will reduce spell range while it persists.
  • Hate'rel's Magma Burn will become deadly if it stacks too high.
  • Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.

Tank mechanics

Adventure Guide says

  • Gloom'rel and Anger'rel will remain Corporeal through the entire encounter.
  • Anger'rel will charge a distant player and use Bladestorm when he reaches full energy.
  • Gloom'rel will use Recklessness when he reaches full energy.
  • Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.

Healer mechanics

Adventure Guide says

  • Doom'rel will Banish a random player when he is Corporeal.
  • Dope'rel's Smoke Bomb will reduce spell range while it persists.
  • Hate'rel's Magma Burn will become deadly if it stacks too high.
  • Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.

DPS mechanics

Adventure Guide says

  • Three of the Seven will be Corporeal at a time and suffer full damage.
  • Seeth'rel's Blizzard creates a deadly hazard targeting a random player.
  • Vile'rel's Power Word: Respite creates an absorb that heals its target while it persists.
  • Each of the Seven have a deadly ultimate ability they will use when they reach maximum energy. The entire raid must respond to these moments in order to defeat the Seven.

Boss abilities

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Loot

Every name is a TheWoWDB item page. Hover the row for the first-party tooltip.

Mounts, toys, achievements, transmog

Only rows the journal loot table or an achievement title can prove for this encounter.

Item sets and transmog

Lingering Dark Iron Grace

Achievements

Blackrock Depths

Entrance and instance

Blackrock Depths is a raid in the Adventure Guide. See the Blackrock Depths database page for the raw journal, map, and loot grid. This guide does not invent coordinates or a walking path.

Player strategy

This page quotes the Adventure Guide. It does not add player strategy such as positioning, assignments, stack or spread calls, or cooldown timings unless that sentence is already in the journal.

Questions

What does the Adventure Guide say about The Seven?

The Seven alternate between manifesting fully in the physical realm and returning to their ghostly state becoming Corporeal or Incorporeal.

How many abilities does The Seven have?

The current datamine lists 22 named abilities on the The Seven encounter.

What does The Seven drop?

The Adventure Guide lists 10 drops. Each name links to its TheWoWDB item page. The full table also lives on the Blackrock Depths database page.

Does The Seven change on Heroic or Mythic?

The current Adventure Guide text for this encounter does not include separate Heroic or Mythic sentences we can quote. If a later client build adds them, they appear here automatically.

Where does this guide's text come from?

Quoted Adventure Guide sections come from TheWoWDB's retail datamine (client build 12.1.0.69587, ingested 2026-09-01). Player strategy such as positioning, assignments, and cooldown timings is omitted unless that sentence is already in the journal.

Source and build

This page quotes the Adventure Guide. It does not add player strategy such as positioning, assignments, stack or spread calls, or cooldown timings unless that sentence is already in the journal. Quoted sections come from TheWoWDB Adventure Guide datamine (client build 12.1.0.69587, ingested 2026-09-01). Ability names link to first-party spell pages. When a newer retail build is ingested, this page updates with it.