Foraging
Find and identify wild food. Herbalism with a full death log: know, or do not eat.
Wears the Classic spell Herbalism. The trades: the skills that feed, clothe, fix, and furnish a life.
Learning the ranks
Three unmistakables
Learn the iron rules on day one: never eat anything identified by a single feature; use three (habitat, season, look-alikes). Start with three unmistakable local plants, learned with a group or guide.
Expand by family
Learn what makes a family risky, why mushrooms are the expert's game (then take the mushroom course anyway), and harvest sustainably: never the only plant, never the root unless invasive.
A foraging calendar
Keep a calendar for your spots, learn preservation (drying, oils, tinctures from tested ratios), and teach one beginner a year. The land shares with people who know it.
Infinite Knowledge is a guide, not a substitute for certified instruction where lives, limbs, or law are involved.