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Professions spell

Foraging

Ranks 1-3
Cost: 0 Mana
Cast: A walk
Range: The hedgerow
Cooldown: Seasons
Reagents: A local guide, three ID features

Find and identify wild food. Herbalism with a full death log: know, or do not eat.

Wears the Classic spell Herbalism. The trades: the skills that feed, clothe, fix, and furnish a life.

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Learning the ranks

Rank 1

Three unmistakables

Learn the iron rules on day one: never eat anything identified by a single feature; use three (habitat, season, look-alikes). Start with three unmistakable local plants, learned with a group or guide.

Rank 2

Expand by family

Learn what makes a family risky, why mushrooms are the expert's game (then take the mushroom course anyway), and harvest sustainably: never the only plant, never the root unless invasive.

Rank 3

A foraging calendar

Keep a calendar for your spots, learn preservation (drying, oils, tinctures from tested ratios), and teach one beginner a year. The land shares with people who know it.

Infinite Knowledge is a guide, not a substitute for certified instruction where lives, limbs, or law are involved.