Skip to content
Death Grip

Spell

Death Grip

Shadow

Advertisement

Death Knight

Instant castMedium Range

The cooldown is increased by 10 sec in PvP Combat.][]

Death Grip

Tooltip

The cooldown is increased by 10 sec in PvP Combat.][]

How it works

It works on charges (charge category 1428); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 0.5 sec global cooldown.

Death Grip is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 77, which the datamine does not name.
  2. Effect 2 is Dummy (effect type 3). Its base value is 10000.

What it does

Death Grip is a Shadow spell with an instant cast and a range of 30 yards. The client files the whole spell under the knockbacked mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range30 yards (Medium Range)
Cast timeInstant
Recovery time1 sec
Global cooldown0.5 sec
GCD categoryCategory id 133
ChargesCharge category id 1428 (charge count not in the datamine)
MechanicKnockbacked
Effect #1Effect 77
Effect #2Dummy (3)
Value: 10000

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Death Grip appears in: 1 skill line.

Skill lines

  • Death Knight (Death Knight), learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Death Grip at Wowhead (opens Wowhead in a new tab)