Tooltip
The cooldown is increased by 10 sec in PvP Combat.][]
How it works
It works on charges (charge category 1428); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 0.5 sec global cooldown.
Death Grip is built from 2 client effects, applied in this order:
- Effect 1 is effect type 77, which the datamine does not name.
- Effect 2 is Dummy (effect type 3). Its base value is 10000.
What it does
Death Grip is a Shadow spell with an instant cast and a range of 30 yards. The client files the whole spell under the knockbacked mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Recovery time | 1 sec |
| Global cooldown | 0.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1428 (charge count not in the datamine) |
| Mechanic | Knockbacked |
| Effect #1 | Effect 77 |
| Effect #2 | Dummy (3) Value: 10000 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Death Grip appears in: 1 skill line.
Skill lines
- Death Knight (Death Knight), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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