Boss
Maloriak
Maloriak - Blackwing Descent
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Maloriak encounter in Blackwing Descent.
The human Malory was a bright young alchemist until he was kidnapped by Nefarian and fused with the corpse of a dragonspawn. The result-Maloriak-is a bumbling minion who possesses only a dull glimmer of his former intelligence.
Encounter Facts
In the game's encounter order for Blackwing Descent, Maloriak comes 5th of 6, after Chimaeron and before Nefarian.
Instance Entrance: Burning Steppes
Blackwing Descent entranceThe Blackwing Descent entrance is in Blackrock Mountain, Burning Steppes, at 22.9, 26.5 on the Burning Steppes map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Stage One: Mustn't Fail Again!
Periodically, Maloriak throws various vials into his cauldron, causing different effects. The first two Vials will be Red then Blue or Blue then Red, followed by Green, then the cycle repeats.
Arcane Storm
Maloriak channels an Arcane Storm inflicting Arcane damage per second for 6 sec. to all players.
Remedy
The amount healed increases per second.
Red Vial
Maloriak throws a Red Vial into his cauldron, giving him flaming breath. The effects of the Red Vial last for 40 seconds.
Consuming Flames
Maloriak ignites a random player in flames, inflicting Fire damage per second for 10 sec. Any magic damage taken by the player while ignited increases the damage Consuming Magic deals by 50% of the magic damage taken.
Scorching Blast
Maloriak breathes fire, inflicting Fire damage divided among all targets in a 70 degree cone up to 60 yards in front of him.
Release Aberrations
Maloriak releases 3 Aberrations from their growth chambers. These Aberrations then attack the players.
Blue Vial
Maloriak throws a Blue Vial into his cauldron, granting him freezing magic. The effects of the Blue Vial last for 40 seconds.
Biting Chill
The ring lasts 10 sec.
Flash Freeze
Release Aberrations
Maloriak releases 3 Aberrations from their growth chambers. These Aberrations then attack the players.
Green Vial
Maloriak throws a Green Vial into his cauldron. The mixture explodes and cancels the Growth Catalyst on the Aberrations. The effects of the Green Vial last for 40 seconds.
Debilitating Slime
Slime sprays out from the cauldron, coating every unit in the room. The slime increases all damage taken by 100% and temporarily suppresses any Growth Catalysts. Lasts 15 sec.
Dark Magic
Lord Victor Nefarius throws Dark Magic into the cauldron, causing Vile Swill to spew from the cauldron. The effects of the Dark Magic last for 90 seconds. The Dark Magic also grants Maloriak immunity to Taunt effects.
Engulfing Darkness
Maloriak blasts a 20 degree cone shaped area in front of him in Engulfing Darkness, inflicting Shadow damage and reducing the healing dealt by 100% to players within the area for 1.5 sec.
Vile Swill
The Dark Magic causes five Vile Swill to appear. These horrible slimes continually cast Dark Sludge on random players until slain.
Stage Two: Unpredictable Results
At 25% remaining health, Maloriak stops throwing vials into the cauldron. He deals more melee damage, gains a new set of abilities, and immediately frees all remaining experiments in the growth chambers.
Release All
Maloriak releases all remaining Aberrations and the two Prime Subjects from their growth chambers.
Magma Jets
Maloriak releases a stream of small fire fissures in front of him. The fissures also leave behind a persistent burning effect that inflicts Fire damage to all nearby players.
Absolute Zero
Maloriak summons a sphere of sub-freezing energy near a random player.
Acid Nova
Maloriak inflicts Nature damage per second to all players for 10 sec.
Prime Subject
These experimental drakonids enhance allies' damage with Growth Catalyst.
Growth Catalyst
Each Prime Subject increases the damage of other Prime Subjects within 10 yards by 10% and reduces their damage taken by 20%. This effect stacks, and also affects Maloriak and Aberrations.
Ability Spells
Every ability the Adventure Guide lists for Maloriak, with its spell's school, cast time and duration and the description the game gives it.
Arcane Storm
Arcane · Instant
Consuming Flames
Fire · Instant · Lasts 10 sec
Ignites a random target in flames, dealing Fire damage per second. Any additional magic damage taken by the target increases the damage dealt by this effect by 50% of the damage taken.
Scorching Blast
Fire · Instant
Deals Fire damage, split among all targets in a cone up to 60 yards in front of the caster.
Growth Catalyst
Shadow · Instant
Each Aberration increases the damage of other Aberrations within 10 yards by 10% and reduces their damage taken by 20%. This effect stacks, and also affects Maloriak and Prime Subjects.
Biting Chill
Frost · Instant
Flash Freeze
Frost · Instant · Lasts 30 sec
When the ice is broken, the targets are released but the breaking ice deals an additional Frost damage to all targets yards around that target, breaking all ice in that area as well.
Debilitating Slime
Shadow · Instant · Lasts 15 sec
Slime sprays out from the cauldron, coating every unit in the room. The slime increases all damage taken by 100% and suppresses any Growth Catalysts on the target, causing it be removed temporarily.
Dark Sludge
Shadow · Instant · Lasts 30 sec
The Vile Swill targets a random player with Dark Sludge. The sludge leaves a puddle on the ground for 30 sec. that inflicts Shadow damage every 0.5 seconds to all players within a 3 yard radius.
Magma Jets
Fire · Instant · Lasts 20 sec
Releases a stream of small fire fissures towards a random enemy. In addition, the fissures leave behind a persistent burning effect which deals Fire damage to all nearby enemies.
Absolute Zero
Frost · Instant
Drops
Loot the dungeon journal lists for this encounter in Blackwing Descent.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Maloriak encounter lists 28 items in the dungeon journal, item level 37. Equip slots covered: Legs, Waist, Back, Head, Hands, Trinket, One-Hand, Feet and Chest. Every piece binds when picked up, so none of it reaches the Auction House.
- Aberration's Leggings Legs (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 17g 68s for it.
- Aberration's Leggings Legs (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 19g 66s for it.
- Belt of Absolute Zero Waist (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 8g 86s for it.
- Belt of Absolute Zero Waist (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 9g 92s for it.
- Belt of Arcane Storms Waist (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 9g 9s for it.
- Belt of Arcane Storms Waist (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 9g 71s for it.
- Cloak of Biting Chill Back (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 13g 49s for it.
- Cloak of Biting Chill Back (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 14g 51s for it.
- Dragon Bone Warhelm Head (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 17g 51s for it.
- Dragon Bone Warhelm Head (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 14g 67s for it.
- Flash Freeze Gauntlets Hands (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Haste. A vendor pays 9g 19s for it.
- Flash Freeze Gauntlets Hands (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Versatility and Haste. A vendor pays 9g 61s for it.
- Jar of Ancient Remedies Trinket, item level 37, requires level 32. Bind on Pickup. A vendor pays 8g 5s for it. Use: Blind Spot. Equip: Item - Proc Stacking Versatility.
- Jar of Ancient Remedies Trinket, item level 37, requires level 32. Bind on Pickup. A vendor pays 8g 5s for it. Use: Blind Spot. Equip: Item - Proc Stacking Versatility.
- Leggings of Consuming Flames Legs (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Mastery. A vendor pays 17g 27s for it.
- Leggings of Consuming Flames Legs (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Mastery. A vendor pays 18g 54s for it.
- Legwraps of the Greatest Son Legs (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. Tooltip: “One in a million.” A vendor pays 18g 22s for it.
- Legwraps of the Greatest Son Legs (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. Tooltip: “One in a million.” A vendor pays 19g 18s for it.
- Mace of Acrid Death One-Hand (One-Handed Mace), item level 37, requires level 32. Bind on Pickup. Stats: Strength, Stamina, Parry and Mastery. A vendor pays 96g 34s for it.
- Mace of Acrid Death One-Hand (One-Handed Mace), item level 37, requires level 32. Bind on Pickup. Stats: Strength, Stamina, Parry and Mastery. A vendor pays 102g 41s for it.
- Treads of Flawless Creation Feet (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Mastery. A vendor pays 13g 59s for it.
- Treads of Flawless Creation Feet (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Mastery. A vendor pays 14g 41s for it.
- Tunic of Failed Experiments Chest (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. Tooltip: “Drenched in the blood of many subjects.” A vendor pays 17g 88s for it.
- Tunic of Failed Experiments Chest (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. Tooltip: “Drenched in the blood of many subjects.” A vendor pays 19g 53s for it.
- Leggings of the Forlorn Conqueror Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 5g for it. Use: Create Item.
- Leggings of the Forlorn Protector Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Warrior, Hunter and Shaman. A vendor pays 5g for it. Use: Create Item.
- Leggings of the Forlorn Vanquisher Miscellaneous, item level 32, requires level 32. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 5g for it. Use: Create Item.
- Experiment-In-A-Jar Miscellaneous, item level 1. Bind on Pickup. Tooltip: “Teaches you how to summon a Discarded Experiment.” Use: Learning. Effect: Discarded Experiment.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.